I'm not sure where I left Henry at the end of the story, let alone Henry and his wife or Henry and Delilah, but I'm okay with not knowing. The experience in Wyoming might have complicated things in a way they weren't ready for, and it might have veered into the surreal, but I think it's what they both needed to move on — in whatever way that might be.
I almost wish Earth Defense Force 4.1 offered the ability to upgrade your weapons rather than crossing your fingers and hoping you'll get some good weapon drops after each mission. More bizarre, though, is the absence of any sort of mission score screen. Nobody seems to care how long you took, how many of your fellow EDF soldiers died alongside you, or how many pedestrians became bug lunch, although these factors seem to be mysteriously tied into what sort / caliber of weapon drop you get afterward.
At the core of The Talos Principle is the startling idea that man is not so different from machine, and that our truest purpose lies in the contributions we leave for our children, and our children's children. Though we die, our legacy remains through them, and through what our small actions help them accomplish, even in the face of total destruction.
You are not the greatest force in the world, one video tells us. And you feel it—through wind, through ice, through snow. Through the spirits bigger than you, and your dependency on the fox that keeps you alive and moving with its magic—on the backs of fish that dance across the waves, or breathing in the belly of a whale. Yet the humble hero, as fragile as a little girl, can still stop a blizzard.
If you're looking for a good game to play on the PlayStation 4 or the Vita, Velocity 2X is a fantastic choice, with its crisp, bright visuals and energetic soundtrack (I never got sick of it once). Just keep in mind that outer space can be an unfriendly place, and if you're a sucker for story, you've got a lot of playing ahead of you if you want to finish all 50 levels.
I've never been much of a history buff, but maybe I would be if more games like Valiant Hearts: The Great War existed. Between the artistic backdrops and the soldierly tasks you commit, both right and wrong, Ubisoft Montpellier retells the events of World War I in amazing detail. Yet, the story is always about the people on the frontlines and what they endured, not the politics.
"Winners don't do drugs," the game tells me as it cycles through its scroll of finite messages for the third time as I inch my way toward the light, the way out of limbo. I can hear Linda growing tired, her breathing laborious. Soon I'll have to slow her to a walk so she doesn't deplete her stamina, the length of which I can only guess at. Mine's just about gone.