Geoffrey Tim
Geoffrey Tim's Reviews
Little Nightmares is grotesque, creepy, and unnerving – but it's also beautiful. It's an odd juxtaposition, but one that carries on through the game. For every bit of ominous ambience, there's something to marvel at. It succeeds in its goal of evoking child-like fears, with a lingering, pervasive sense of terror that wrenches your gut.
With improved visuals, accessibility, more content and a newly invigorated Battle Mode, Nintendo has demonstrated a masterclass in spiffing up an older game - giving us Mario Kart at its very best.
Over a decade later, and LocoRoco remains one of the bubbliest, most charming games I've encountered. Uniquely beautiful, LocoRoco's aged well too, and is still a delight to play.
Injustice 2 is NetherRealm at its very best. It's a game that succeeds not just as a great fighting game, but a superlative superhero one. An accessible yet deep fighting system, an engaging and cinematic single player campaign, a rewarding loot system, and a wealth of content. Injustice 2 has it all.
More than a cynical cash-grab, Zombies Chronicles is a carefully remastered collection of the best of Call of Duty's Zombies. With enhanced visuals, lighting and especially audio, it's a must for Zombies fans.
As an exercise in nostalgia, or an introduction to one of the most seminal fighting games, Ultra Street Fighter II: The Final Challengers is great. Its new modes, characters, and features are ultimately disappointing though, making the definitive edition of Street Fighter II less meaningful than it should be.
With a bit more polish, and less of a lingering sense of obligation to hold on to the licence, MXGP could grow to become a premier racing sim, but right now it's muddy at best.
Where Resogun may have been a spiritual successor to Defender in many ways, Nex Machina finds its roots in games like Smash TV and Robotron. Nex Machina is the sort of game that Housemarque does best. Accessible, hopelessly addictive arcade gaming. And they've nailed it – again.
It's ambitious, imaginative and often intriguing and does its best to deliver something fresh and unique. Unfortunately, Get Even fails to nail down the fundamentals, resulting in a sadly disjointed, overwrought experience.
That's You! definitely can be fun, but it just doesn't have the longer-term appeal that the simpler, but more outrageous games from Jackbox have. Still, as an early look at what's in store for future PlayLink games, That's You! Is an able demonstration of party potential.
It looks nice, and it's fun to play for a short while - but it's such a pallid production that it just feels like a shadow of the game it could have been. Micro Machines deserves better.
Solstice Chronicles M.I.A is a competent shooter, with its dynamic threat level leading to tense, frightening moments. The constant dread forces an engaging and tactical risk vs reward style of play - but the often awkward controls and derivative story let it down.
The roguelike elements didn't quite work out for me, but I'm sure Sundered will find its audience. Though I learned not to hate them, I would have preferred if the game stuck closer to tradition. It becomes a good game, but until you really become acquainted with how it works, it can be a frustrating and monotonous slog.
It's a fun diversion, but I think that four years on it's a case of too little, too late and Brain Training's lost much of its charm. If you feel that information addiction has gotten the better of you or that you need to improve your focus, Devilish Brain training may be worthwhile – but it's both tedious and sparse.
Patapon's primal rhythmic challenges and its keen real-time strategy blend together to create an unusual yet still unique game that's as charming as ever. It does however, feel better suited to being played on a handheld than on the big screen.
If you can get past its frequently frustrating controls, there's some decent zombie-shooting fun to be had in Arizona Sunshine.
Unfortunately the boss encounters and disposable side missions sully whatever good this content had going for it. Still, despite my grievances, I feel as though Team Ninja are finally finding their groove with the DLC and I'm hoping that the final one will knock it out of the park.
Occasionally cumbersome controls and a generic sci-fi aesthetic do little to deter from a tight, addictive and explosive shooter.
It shouldn't work, but Mario + Rabbids Kingdom Battle coalesces into something that shows a reverence to Mario and the Mushroom Kingdom, but isn't afraid to challenge its ideas. It's a wonderful game in its own right, and a bit of magic for Nintendo's Switch that's far better than it has any right to be.
Death of the Outsider is smaller, more focused standalone expansion that eschews some of the series' superfluous mainstays to deliver a core, action-stealth experience. If this is the end for Dishonored, then it's gone out in style.