Gameplay is rock solid from the start and only gains depth, giving a real sense of transformation into a Jedi badass. Respawn has also nailed the Star Wars universe, both good (sights, sounds, and cinematic flair) and bad (cringey dialogue and vacuous plot).
Some ideas don't fully land, but there's more than enough here to provide hours of fun in what's fast becoming an excitingly crowded and appropriately violent realisation of the Warhammer world. Richard Scott-Jones
Its two campaigns offer deliciously bonkers fan service for the rats and a meaty strategic challenge for the lizards, deftly served with CA's usual care for the source material. A generous free update that profoundly improves the Skaven is the icing on the cake.Richard Scott-Jones
Boasting the best swordfighting in the business, Sekiro is a game of rare but deserved self-assurance. You'll despair as it breaks you down, but then you'll exult as it builds you up. It's a journey like little else in gaming, and if you're up for the challenge, you absolutely have to play it.
Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that's Anthem in a nutshell.Richard Scott-Jones
Creative Assembly's art team has outdone itself, building a visual treat that drips with detail. However, Curse of the Vampire Coast's sheen is let down by a one-note campaign.
With a darker, more nuanced story, loads of activities, and clever tweaks to its core systems, Forsaken vastly improves the quality, quantity, and structure of content in Destiny 2. It could still peter out if the raid is bad or the DLC is as poor as last year's, but as of now, Destiny is fun again.