
Richard Scott-Jones
- Dark Souls
- Sid Meier's Alpha Centauri
- Total War: Warhammer
Richard Scott-Jones's Reviews
Gameplay is rock solid from the start and only gains depth, giving a real sense of transformation into a Jedi badass. Respawn has also nailed the Star Wars universe, both good (sights, sounds, and cinematic flair) and bad (cringey dialogue and vacuous plot).
An utterly original RPG that sets new genre standards for exploration and conversation systems, and a brilliantly written tragicomedy about our inability to release the linchpins of our identity. Even when they hurt us.Richard Scott-Jones
PvP still needs work, and the story is once again more style than substance. However, abundant content elsewhere - including new PvE challenges and a build system with actual depth - means Shadowkeep does what it needs to.Richard Scott-Jones
Some ideas don't fully land, but there's more than enough here to provide hours of fun in what's fast becoming an excitingly crowded and appropriately violent realisation of the Warhammer world. Richard Scott-Jones
Its two campaigns offer deliciously bonkers fan service for the rats and a meaty strategic challenge for the lizards, deftly served with CA's usual care for the source material. A generous free update that profoundly improves the Skaven is the icing on the cake.Richard Scott-Jones
Boasting the best swordfighting in the business, Sekiro is a game of rare but deserved self-assurance. You'll despair as it breaks you down, but then you'll exult as it builds you up. It's a journey like little else in gaming, and if you're up for the challenge, you absolutely have to play it.
Beautiful and mechanically robust throughout, but weighed down by repetitive missions, a flabby structure, and a lot of the people you meet in Fort Tarsis. Even the strongest beats become tiresome if repeated or drowned in white noise, and that's Anthem in a nutshell.Richard Scott-Jones
The new World Congress and climate change mirror real-life in that they're partly beyond your control, making them hard to factor into your schemes. The new civs are among the best and most novel in the game, though.
Creative Assembly's art team has outdone itself, building a visual treat that drips with detail. However, Curse of the Vampire Coast's sheen is let down by a one-note campaign.
With a darker, more nuanced story, loads of activities, and clever tweaks to its core systems, Forsaken vastly improves the quality, quantity, and structure of content in Destiny 2. It could still peter out if the raid is bad or the DLC is as poor as last year's, but as of now, Destiny is fun again.