Luke Winkie
It's shocking how much depth Dead By Daylight packs into its systems.
Evil Dead certainly does not feel unfinished, but it does seem to be a first step towards something larger. Saber has an excellent multiplayer game that aspires to be a juggernaut in the hobby, and I hope players take notice.
Terraria promises an experience of infinite possibilities. Miraculously, it somehow pulls it off.
Death's Door boils modern action-adventure game design down to its fundamentals, and the reduction is excellent.
Noita combines classic roguelike progression with complex RPG-style spellbuilding and sets it in an incredibly dynamic environment.
Rust is a malicious experience rife with betrayal, cruelty and greed. That can make it both frustrating and sublime in equal doses.
Beneath the beautiful new look and smart innovations, this is the same Diablo 2 that came out in 2000.
GTFO is hard, mean, and exacting in its demands – but there are few co-op shooters that scratch the same itch.
Wordle is a fantastic, mesmerizing daily puzzle that's bundled to a community offering some of the best vibes on the internet.
Dragonflight isn't the most thrilling expansion in the MMO's lineage, but it's a fresh start, which is a rare thing for a 20-year-old videogame to get.
This spiritual successor to Jet Set Radio has the same stylish look and feel, though with better gameplay for the outlaw street gang
Microsoft; PC, XboxWith the spin-off series eclipsing Forza's original game, Turn 10 has upped the ante with a return to Motorsport after six years that might even win over some Horizon fans
An excellent combat system buffers a classically unhinged anime story in an action RPG whose ambition outpaces execution.
Quality point-and-click puzzles link a gallery of impeccable artwork.
Madden 19 offers a fascinating single-player story, but the rest of the game largely falls into the same tropes you experienced a decade ago.
There still isn't any game on the market quite like Farming Simulator, but the series is overdue for a gameplay makeover.
Maquette has enough interesting ideas to push any adventure gamer past the finish line.
A perfectly good 4X game with an innovative combat system that feels a bit bland when framed against the richness of its setting.
A promising mystery concept that doesn't quite give players a truly mind-melting temporal puzzle.
How ironic is it that by making their storied franchise an online experience, Bethesda has somehow created a less immersive Elder Scrolls game? I used to feel like The One, now I'm just a customer.