Tim McDonald
It's not the reigning champion of this hybrid genre, but Mage's Initiation is a promising challenger. If sequels expand on the basics shown here, this could well be a series worth watching.
An improvement on the first episode, but still marred by technical issues and. A move in the right direction, but it's still too early to tell if this is more The Killing Joke or Batman & Robin.
It's rare for a game to make me swing back and forth a full 5 points on the score, but Virginia managed exactly that, and that's probably a sign of exactly how divisive this short piece of interactive story-telling is going to be. Let's settle around the middle.
Make no mistake: Dishonored 2 is an exquisite game that's likely to please anyone who enjoyed its predecessor. That's assuming they can play it at a reasonable framerate, though, and right now that's a pretty hefty assumption.
A decent level that'll provide another dozen playthroughs of manic chaos, but not quite as organic or as manic as the past two efforts. Not at all bad, but disappointing after the unrepentant triumphs of Paris and Sapienza.
A perfectly enjoyable adventure through a dystopian wasteland, though one that misses a lot of opportunities and leaves a lot of tantalising threads dangling. Tasty, but not quite satisfying.
Cleverly designed and rather lovely to look at, though a little slight, and not something that'll keep you occupied for long stints.
A decent game, but nothing more. Far Cry Primal tries to differentiate itself from past Far Cry games with mixed success, managing some clever new tricks, but losing a lot of what made Far Cry feel special in the process.
Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.
A decent enough turn-based tactical game with a genuinely excellent atmosphere, let down by limited tactical options, poor mechanic explanations, and a number of issues that make it seem as though the lofty ambitions outstripped either time, money, or ability.
Attack on Titan takes a decent stab at the nape of the series' neck, but repetitiveness, a lack of difficulty, and a high price mean it misses the mark a little too much. Still: if all you want to do is be Mikasa, swing around, and chop down Titans, you'll probably rather enjoy it while complaining. I did.
This particular episode is more a shaggy dog story rather than something that goes for the throat, but it's building up promisingly towards the season climax.
Porting issues aside, Batman: Arkham Knight is a decent enough game. It's not the spectacular swansong we hoped for from Rocksteady, but it's another solid - if predictable - slice of Arkham gameplay, with a couple of great sections along the way.
Tex Murphy is back, and that's exactly as good – and as bad – as it sounds.
Gods Will Be Watching is an interesting and novel little game, but one that's quite horribly flawed in a number of ways.
An entertaining comedy adventure, but too many of the puzzles in Randal's Monday are too far from even its own internal comic logic to really make sense. It's a fun ride, but it's also liable to frustrate if you refuse to use any outside help to solve this time-travelling puzzler.
Like its name implies, Contrast is a game with a sharp difference between its highs and lows. There's a lot to like here, but it doesn't make it all that easy to do so.
Enjoyable, authentic, and oh-so-cool... when it doesn't break.
Child of Light perhaps doesn't shine as bright as it might, but it's nonetheless quite a dazzling sight.
Decent, but not great. Watch Dogs is certainly worth playing, but it's not even close to living up to what's been shown off since it was announced.