Even though there's a deep and rewarding RPG-lite customisation system in place, it still comes down to strategy, working as a team, and being, well, good enough to takedown a Spawn of Chaos when your team's back is literally against the wall. And then survive whatever end-game scenario a mission might throw at you.
In terms of narrative it's as dizzying, exhilarating, and divisive as the series has always been, arguably providing some of its most memorable sequences yet, and for fans it's something that not only has to be experienced, but savoured.
The story takes bigger risks, and is all the better for it. By no means is it perfect, but the negatives are so slight they don't really warrant full disclosure. This is a bigger, meatier sequel, one that improves on an already great game. And again, it gets the balance right. The balance between survival, in terms of facing off against an army of foes as well as giant killer snow bears, and exploration, in the form of archaeology-by-the-way-of Lara being genuinely excited when she comes across an ancient trinket or mural.
In the end, Legacy of the Void will be remembered for a number of reasons. First, as the final chapter in the StarCraft story that began 17 years ago. Second, as a satisfying conclusion to the StarCraft II trilogy. One that includes some of the best single-player missions in the series. And third, with the focus on the Protoss race it proves that shifting perspective and changing tone can result in some truly entertaining story-telling. Plus, it's still one of the most intricately designed, fast-paced, and skill-centric multiplayer games ever created. One that can be enjoyed by players of all skill level.