The lack of map diversity doesn't take away from the visual splendor of the game, though. While much of Three Houses is seen from an overhead perspective, initiating combat zooms the camera in, showing off gorgeously animated soldiers in combat. During a particularly tense battle, Claude, the house leader of the Golden Deer, tosses an arrow into the sky before catching it and firing off a critical hit to take out a pesky enemy pegasus moving in on my healer. These flashy moments happen all the time and are unique to the two dozen classes in the game, so there's always some new animation to get pumped over.
If you're excited about the prospect of playing first-person shooters on Switch, Doom is a good bell-weather. Personal physical limitations and hand size seem to be the biggest variable when it comes to enjoying the genre. But even if hands are perfectly built to slaughter demon hordes, you're still going to have to swallow some iffy visuals.
To call Metroid: Samus Returns a remake feels unfair. Remakes are old games with new coats of paint: an upgrade in resolution here, reworked artwork there. Samus Returns is far more than that. It's a top-to-bottom reimagining, bringing the bones of a game that's over 25 years old into the modern era with fantastic results.
Mario + Rabbids manages to walk a narrow road, offering up a legitimately challenging squad tactics experience without alienating the family friendly Mario audience. While it doesn't quite have the full layer of spit and polish of an in-house title, Ubisoft comes damn close to capturing that Nintendo magic.