The presentation is relatively barebones, which is fine as it is a good conduit to drive you to all of the 96 puzzles (each containing three puzzles, so technically the count is 288). Depixtion is not the best Picross or nonogram game I've ever played, but after checking out some dreadful examples on the Switch recently, I'm thankful when I can romp my way through a new one that is satisfying and fun. Depixtion does both in spades.
If you find yourself in that potential situation, relish it like you would the end of summer before school starts again. If single-player is the only way you'll be able to play Knights and Bikes, maybe take heed; solo play is less enjoyable experience even if the overall charm and presentation is wowing. This is a fun video game, but it's optimally meant for two-player adventures.
Kunai is the next great Metroidvania on Switch. It could easily stand toe-to-toe with the likes of Ori and the Blind Forest and The Messenger, especially in how effortless moving around and traversing the world is. This is as close to a must-play as I can recommend. You're a tablet who plays like Spider-Man, and everything looks beautiful. Kunai is excellent.
When that's allowed to be the focus, laughter courses through its circuitry. Sometimes the wiring of this robot obscures the best parts, though, as the dizzying amounts of QWOP-esque systems draw the focus off the heart and onto the brain, where the controls and mechanics reside
The visuals are adorable and fun, but technical issues muddle gameplay. The back half features more exploration and enjoyable side quests, but the first part is slow-paced and straightforward. If you think the charm of the aesthetic can carry you through the low points, it's worth reaching the highs, but if not, Skippy might be better left in the ground.
The bright and bubbly romp doesn't last all that long—there are 16 stages and four boss battles —but that also ensures Super Crush KO doesn't outstay its welcome while encouraging some potentially tense high score battles. This is a rad game to start off 2020 with, and I hope the endearing optimism found in Vertex Pop's second Switch game is a harbinger of the year to come.
Princess Maker might be a series worth keeping an eye on, but Go! Go! Princess is one to avoid. The only positives are aspects it lifts from the mainline games, yet they're poorly implemented here. This digital board game works best as a solo experience, but if you're playing it that way, you might as well just get Princess Maker 3.
Gensou Skydrift feels more like the fan game it actually is than I hoped. The references to Mario Kart: Double Dash are warranted, but it lacks the polish and finesse of that GameCube classic. If anything, Gensou Skydrift shows how far Mario Kart has come, because this might as well be a port of a game from 2003.
It stands out in a few ways from its contemporaries, mostly in its Tales-esque battle system and character recruitment and affection minutiae. My best recommendation for First Departure R might be that it's a story-heavy RPG that spins a yarn compelling enough to keep you engaged while also delivering a battle system that is breezy and not as technical. Star Ocean has a lot of complexities underneath the hood, but taking it at face value can leave you with an approachable and enjoyable adventure.