Octopath Traveler has many little and big pros. Its 'HD-02' visual style is beautiful; the music is great; the world is very big, non-linear, and full of things to do; the characters can be customised in many different ways; and, finally, the combat is fast, yet tactical, simple, yet deep. Octopath Traveler is great.
Assassin's Creed III gave you the chance to enjoy some simple yet fun Assassin's Creed action, in a vast, Colonial-era Boston - and now you can carry all that on your backpack. It wasn't perfect, sure, but the same can be said for the rest of the earlier entries as well. The real disappointment here comes from its new, remastered iteration, which doesn't really upgrade things as much as it should - at least when it comes to the Switch, which is the worst of the available versions.
While the gameplay mechanics, and the world you'll traverse are exactly the same, A Woman's Lot is a very enjoyable supplement to the core game, that follows the perspective of one of the best characters in it. Not a must have, but undoubtedly the best DLC for Kingdom Come: Deliverance released so far.
LOVE is a simple but fun game, with simple but relatively nice, ultra-retro visuals, a neat, yet simple respawn mechanic, and a decent replay value due to its simple score-chasing mindset, and its equally simple level editor. Simply put: it's ok… and that's all there is to say about it.
Want to play an old-school action/exploration game the likes of Castlevania: Symphony of the Night? Well, you can't get more old-school, or more... Symphony of the Night than Bloodstained: Ritual of the Night. This offers a vast castle to explore, full of monsters to slay, and with lots of ways to slay them, be it the many weapons that your Shardbinder can use, or the demonic powers that she can absorb. If you are in need for something that's NOT an exact copy of late '90s metroidvanias, though, better look elsewhere.
Draugen is not bad, just disappointingly... mediocre-to-decent, when it could be so much more. The whole noir mystery narrated by an unreliable protagonist thing definitely manages to spark some interest, but this never really becomes the engrossing tale it wants to be. Forget the marvellously rendered Norwegian landscape, and the magical music that keeps it company. What lies underneath is just an okay-ish, walking simulator.
First, Alien: Isolation is a good, yet flawed, stealth game; second, Alien: Isolation is a very good, yet flawed, survival horror game; and, third, Alien: Isolation is an almost flawless tribute to the original Alien film. Rest assured, the third reason makes putting aside the few issues at hand quite easy, in order to enjoy what is one of the most thrilling sci-fi rides ever.
Building LEGO-like vehicles, and having them explore a vast world, do quests, and shoot at other, similar tanks or planes, might sound like a fine idea for a construction sandbox, but TerraTech isn't really that good at what it does, for the simple reason that this just isn't fun to play, especially since the transition to the Nintendo Switch has you doing all that building and rebuilding with controls that feel out of place.
True to its name, Whispers of a Machine does exactly that: it whispers. Rather than "shouting," with flashy audio-visuals, cool action, and in-your-face storytelling, it uses the humble, grey-haired Adventure Game Studio, to offer something that's far more subtle in its approach. Clifftop Games creation is a simple, yet stunningly well-written, immersive, and all around fun point-and-click adventure game, with a gripping sci-fi plot, and an unwavering focus in its flawless, detective-style gameplay loop. Currently just a hidden gem, this must-have needs you, fellow adventure fan, to spread the word…
I fell from Grace, is pleasantly... unpleasant. It's a very dark tale of a man, who, while - hopelessly - trying to save his dying wife, loses a lot more. The rhyming dialogue will be off-putting to many, yet it's actually an element that creates a nice contrast with all the tears and blood that will be spilled throughout this pixel-art, horror-ish adventure. On the other hand, the actual process of playing this leaves a lot to be desired, and the pacing is painfully slow for what is essentially a narrative-driven experience.