Ray Carsillo
Ray Carsillo's Reviews
Bavarium Sea Heist runs into a lot of the same problems as the previous DLC packs for Just Cause 3. It confines you to the new super vehicle you acquire, nullifying Rico’s grappling hook and parachute, and is already over by the time you start getting warmed up. At least here there’s a little more story than before, but it’s not enough when comparing this to the main game.
Song of the Deep isn’t a bad metroidvania; it’s just very basic. It doesn’t do anything particularly well, outside of maybe its endearing story, but it isn’t absolutely unplayable either.
Every time Star Fox tries to do something out of its space-combat comfort zone it fails. Star Fox Guard sadly continues this tradition of games that make you go “meh” when Fox and the gang step away from their Arwing cockpits.
Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.
There's some strong core gameplay to Hyper Light Drifter, but not much else. Unfortunately, no amount of nostalgia is going to make up for that.
For every great thing Bound by Flame does, it messes up critical gameplay components like the combat. There's this sense that the game can't get out of its own way, and only die-hard high-fantasy fans that aren't afraid of getting torched by a budget title should check this one out.
Gotham City might never have looked better, but Gotham Knights' gameplay repetition and lack of length to the main narrative might deter all but the most hardcore Batman fans. Co-op adds a fun layer to all the crime fighting, and every character feels truly different from one another, even if the combat system takes some getting used to. Overall, there is a solid core here that hopefully can be built on in the future.
Farpoint is another perfect example of a VR game with solid ideas and spotty execution. There is a core of good gunplay and decent story, but the game quickly becomes one-dimensional in its approach, and finds a way to feel like a grind despite its short campaign.
Double Dragon IV is a sequel that came about three decades too late. While it’s a great follow-up to the games from the 8-bit era, it also unintentionally shines a light on the shortcomings of the time—which only the most diehard of fans will be able to overlook.
The bigger a Batman fan you are, the less you’re likely to enjoy Telltale’s take on The Dark Knight. Combined with the obvious age Telltale’s engine is showing, this simply isn’t their best effort.
The multiplayer and replay ideas that Ubisoft implemented in Steep were great, and the game looks terrific. It’s held back as a whole, though, by listless controls, a directionless world, and an always-online requirement that brings everything crashing down like an avalanche when the servers decide to act up.
Gran Turismo Sport purposely limits itself as it revolves solely around getting players racing online in various competitions. The VR gimmick and customization options are nice, but otherwise there simply is not enough here for anyone but the gamer that wants to turn video game racing into a potential career. GT Sport is a shell of what we expect from this series, and will disappoint anyone looking for any significant content in its offline modes.
It may say “new” in the title, but there’s simply not enough to get excited about in Yoshi’s New Island. Fans of the original will probably be turned off by this inferior and all-too-familiar retread.
Tri Force Heroes is a Zelda game in name only. When you dig just past the surface, poor gameplay mechanics and key missing elements for a Zelda title tarnish what is otherwise a serviceable adventure game.
There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it's hard not to view BioWare's journey to a brand new galaxy as anything less than mission failure.
The parkour and risk/reward of the day/night cycle are nice features, but they aren't enough to overcome the abysmal writing or the boring, repetitive fetch quests that unnecessarily bloat this game.
Assassins Creed Chronicles: China offers some solid building blocks for this spin-off series, including beautiful art and decent stealth gameplay. The poor combat and sad attempt at storytelling, however, both leave far too much to be desired.
There are points where Guardians of the Galaxy is barely playable because of how terrible the engine is. Yes, the story at least has some heart to it, and at key points your decisions feel like they matter. But it mostly feels like Telltale was creatively backed into a corner with this property full of oddball characters, and the end result is far from the studio's best work.
NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game.
Mafia III's main plot is one of the better-written stories I've played in recent game history. The problem is the gameplay is bloated with a lot of busy work and weak side content that detracts from this great tale.