Josh Harmon
Look, I’m not going to present this to you as a definitive judgment on the game, because I haven’t put in the time I’d usually put into a real review. But part of the reason I’m calling it quits is because I have zero compulsion to play any more than I already have, and I think that’s a kind of verdict of its own.
I’m surprised to see that the story appears to actually be pushing forward from Spider-Man‘s ending, which already teased a direction for any future sequel.
For now, The Heist is a fun little way to spend more time with the delightful gameplay, characters, and world of Marvel's Spider-Man, but it certainly doesn't feel like a complete, satisfying expansion on its own.
Incredibly short, forgettably bland, and wholly unnecessary, Operation Broken Eagle does almost nothing to meaningfully expand or enhance the core experience offered by Dead Rising 3.
A few interesting puzzles can't save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it's tough to play without feeling sick.
Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal's Thief reboot certainly isn't the worthy continuation fans waited almost a decade for.
Entwined spins a single passable mechanic into an overlong (but still quite short) experience with absolutely none of the emotional heft or art-game cred it feigns having.
Saints Row pairs a great open-world city and respectable gameplay fundamentals with repetitive, dated mission design, a story that never finds its footing, and too many bugs to count. Depending on what you prioritize in a game, you may get some enjoyment out of it, but at best you're looking at a diamond in a whole lot of rough.
Far Cry 6's barely hangs together on the strength of the gameplay loop it inherits from its predecessors. Beyond the addition of some fun new toys, like the "resolver" weapons and Supremo backpacks, nearly every design change is mystifyingly for the worse, and the mismatch between the gameplay and storytelling ambitions is more conspicuous than ever.
Cyberpunk 2077's bugs and technical issues certainly hold it back, and with any luck those will be fixed in the coming months. But it's more difficult to imagine CD Projekt Red doing enough to resolve the deeper problems: awkwardly balanced systems, storytelling misfires, and an inability to merge its open-world action and RPG gameplay into something smooth and cohesive.
Godfall's sluggish, overly complicated combat, hilariously paper-thin story, and numerous technical issues make it a lowlight of the PlayStation 5's launch lineup.
Marvel's Avengers squanders the potential of what might have been a fun superhero romp by grafting on an annoying, overly repetitive games-as-a-service component. Playing as the cast of heroes offers decent thrills, and the campaign tells an enjoyable enough story, but odds are good you'll get bored long before you grind your way to the top.
On a superficial level, Predator: Hunting Grounds succeeds at translating elements of the original 1987 movie into a four-on-one multiplayer game, and the matchups are occasionally tense and thrilling. But shoddy game balance, sloppy design, frequent bugs, and significant technical shortcomings squander most of the potential.
Concrete Genie's painting tech impresses at first and its heart is certainly in the right place, but the game ultimately proves too aimless to support its already brief running time. Adorning the city in landscapes of your own creation quickly loses its luster as you realize that what you create lacks meaningful interactivity. Even the jarring addition of combat midway through doesn't do much to counter the sense that Pixelopus couldn't find a way to build out a full game around a simple gameplay idea.
Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.
Sniper Elite III's gory killcams and open-ended arenas succeed at making the act of sniping more involved and rewarding than you'll find in most other shooters, but it struggles to flesh out a complete game experience around that one mechanic.
Derivative and beset by astounding technical problems, Days Gone is a rare misfire among Sony's first-party efforts. While the core fantasy of surviving in a world overrun with infected occasionally shines through, Bend Studio doesn't deliver nearly enough compelling moments to justify the long slog it takes to see this mediocre story through to its end.
Desta: The Memories Between can't quite figure out how to make the most of its odd genre mashup. Though the individual elements are solid, a lack of commitment to roguelike randomization in the single mode available at launch means the systems don't really mesh together how you'd expect, and the replay value suffers as a result.
Maquette's core concept of puzzle solving in recursive environments is undeniably neat. But despite the handful of wow moments it enables, developer Graceful Decay ends up squandering much of the idea's potential due to pacing issues and rough edges.
Call of Duty: Modern Warfare does a lot right from a gameplay standpoint—at least as far as campaign and multiplayer are concerned. But a confused story that simultaneously has too much and too little to say about war makes it a poor successor to the legacy of Call of Duty 4.