Fans of the series will no doubt have trouble keeping their eyes locked on their pinballs while still feverishly fondling their flippers. And to anyone else curious, you might find yourself as surprised as I was. I guess, after all, this game does have a happy ending.
The level and character design is something to marvel at with World War Z, but it gets bogged down in its flaws. There's a good game buried in here but first impressions aren't stellar, and promises of updates don't do much for a fully released game with very noticeable problems.
The most impressive piece to Dangerous Driving is its aesthetic design. Each map is vibrant and awash color and the sound design has noticeable polish. However, the rest of the game feels rather shallow, especially for a spiritual successor to the Burnout series.
If you’re up for the challenge that lies ahead, and the copious amounts of punishment with the game’s difficulty, there’s no doubt you’ve arrived at the right doorstep. If you’re not ready for those challenges, walk away now because this might not be the experience for you.
Overall, Rico has quite a bit in terms of randomized levels and tasks to complete in its roguelike first-person shooter setting. However, the game trips over itself when random placements hinder level progression. These instances become more frustrating as level difficulty ramps up. Still, there's a lot of potential with Rico. I wouldn't mind revisiting the game after a patch or two. As it stands, its a nice addition to the online multiplayer shooter library on Nintendo Switch.
The core mechanics of the original are still very present, even amongst a more action-focused playstyle. If anything, this has widened the audience reach to those who've never played the original and want to enjoy a hearty helping of panic and inventory stress.
Battle Princess Madelyn is both impressive in both visuals and audio. For better, and sometimes worse, the game has modeled itself after difficult games like Ghosts'n Goblins. Metroidvania fans will enjoy the expansive levels, however, satisfaction from level completion and boss fights are less thrilling provided the immediate backtracking you'll perform back through harms way throughout most of the game.
Overkill's The Walking Dead is an ambitious online multiplayer experience. It nails the aesthetic of The Walking Dead universe. However, it struggles in almost every other department. Bugs and game-halting instances have been very apparent in the near 20 hours spent with it.
Guns, Gore & Cannoli 2 is a worthwhile experience. It's the perfect game to plop down on the couch and run through in a weekend. Heck, you could probably even do it in a single sitting. There are plenty of weapons and enemy variety. But, be warned, the button layout isn't that inviting–and not remappable, either. Still, the game hits right in that sweet spot that an action platformer should hit. There's enough action to carry you through the game, with challenges and light exploration. It's a fun platformer with moments of ultraviolence and comedy. Sometimes the jokes miss their mark, but for the most part, it's the perfect helping of delicious goodness.
Don't expect a deep experience here, folks. What you will find is a rather expansive list of artists and songs paying homage to one of the best eras in gaming. I just could have used a little more refinement in its mechanics and the mixture of the additional levels outside the story to do something a little more spectacular during my main playthrough.
There is a noticeable emphasis on the narrative. Although Shadow of the Tomb Raider modifies what we've grown accustomed to within the franchise, the change of pace is welcomed. You'll find pockets of open-world to explore, with tons of side-quests and interactions with NPCs. Don't expect guns-a-blazin', but do expect getting more than you bargained for from this Tomb Raider experience.
My first dive into the game left a really sour taste in my mouth. There was a broken AI system that simply did not allow me to get gold in any of the races in order to unlock the rest of the characters. Most of them are generic in design, minus a few interesting ones with special attacks.
When you take a step back and look at the bigger picture, Slam Land is a local-only party game with a genuinely likable art style and a great concept. The audio is bouncy, fun, and accompanies the game's overall feel. Other than that, it really doesn't have much else going for it.