Greg Bargas
I was expecting a little more from Forgotton Anne, particularly after how the trailer portrayed the game. Even with that, there's a sense of beauty in it all. The puzzles, characters, and design will still manage to stir emotion in Anne's experience despite the visible blemishes throughout your journey.
While the cinematics and storyline are fairly eyebrow raising and interesting, the rest of the game is a broken platter of inedible stale pastries.
I understand that many people only have a Nintendo Switch as a primary console, and I'm saddened that this version of the game will be their first introduction to what is hands down one of my favorites to play. The poor performance and visuals make it almost unplayable and detract from its overall quality. It almost spoils the essence that is Apex Legends. It's a buggy mess of a shooter that I'm surprised was ported given its current condition on Nintendo Switch.
As a Star Wars and LEGO fan, I found it extremely hard to dislike LEGO Star Wars: The Force Awakens. But, after playing through it in its entirety, I can't help but feel robbed of my money. Sure, the game includes a physical set to build Poe's nifty X-Wing, but that's probably where you will have the most fun. If there was an option to jump to lightspeed to the end of the game, even that ride would be too short.
Rise and Shine is undoubtedly one of the best-looking games on the Switch.
The most impressive piece to Dangerous Driving is its aesthetic design. Each map is vibrant and awash color and the sound design has noticeable polish. However, the rest of the game feels rather shallow, especially for a spiritual successor to the Burnout series.
Overkill's The Walking Dead is an ambitious online multiplayer experience. It nails the aesthetic of The Walking Dead universe. However, it struggles in almost every other department. Bugs and game-halting instances have been very apparent in the near 20 hours spent with it.
When you take a step back and look at the bigger picture, Slam Land is a local-only party game with a genuinely likable art style and a great concept. The audio is bouncy, fun, and accompanies the game's overall feel. Other than that, it really doesn't have much else going for it.
My first dive into the game left a really sour taste in my mouth. There was a broken AI system that simply did not allow me to get gold in any of the races in order to unlock the rest of the characters. Most of them are generic in design, minus a few interesting ones with special attacks.
Felix the Reaper at times leans into its quirky and unique art style. However, the biggest disconnect comes with the effort to unify this with gameplay. Puzzles often feel like a grind, leaving little mastery when all things are said and done.
The level and character design is something to marvel at with World War Z, but it gets bogged down in its flaws. There's a good game buried in here but first impressions aren't stellar, and promises of updates don't do much for a fully released game with very noticeable problems.
Chasm is a retro-infused, Metroidvania style roguelike. Although it brings back many nostalgic feelings with its art style, there is much more to be desired and no real sense of accomplishment once you've completed the game.
Vanquish barely squeaks by as a game you can shut your brain off and enjoy the action. I do hope that if a sequel does rear its head, PlatinumGames of 2017 will create something more memorable than the PlatinumGames of 2010 did with Vanquish.
Don't expect a deep experience here, folks. What you will find is a rather expansive list of artists and songs paying homage to one of the best eras in gaming. I just could have used a little more refinement in its mechanics and the mixture of the additional levels outside the story to do something a little more spectacular during my main playthrough.
If you’re up for the challenge that lies ahead, and the copious amounts of punishment with the game’s difficulty, there’s no doubt you’ve arrived at the right doorstep. If you’re not ready for those challenges, walk away now because this might not be the experience for you.
There are still plenty of challenges and content to be found in the ‘3DS version of the game. The uniqueness and musical charm are present, just not in a way that complements the console version of Yoshi’s Woolly World.
Blair Witch is impressive and cleverly designed in many ways. Although there are answers to the abundant amount of questions that start to stir up over the course of the game, the end result still leaves many of those to be unanswered. The visual and sound fidelity provides an excellent foundation to the story that is being told. For psychological horror fans, it will scratch that much-needed itch.
Battle Princess Madelyn is both impressive in both visuals and audio. For better, and sometimes worse, the game has modeled itself after difficult games like Ghosts'n Goblins. Metroidvania fans will enjoy the expansive levels, however, satisfaction from level completion and boss fights are less thrilling provided the immediate backtracking you'll perform back through harms way throughout most of the game.
Enter the Gungeon can be brutal. However, you’ll find yourself laughing at its quirky dialogue and obviously ridiculous weapons, and you’ll dust yourself off and jump back in.
Overall, Rico has quite a bit in terms of randomized levels and tasks to complete in its roguelike first-person shooter setting. However, the game trips over itself when random placements hinder level progression. These instances become more frustrating as level difficulty ramps up. Still, there's a lot of potential with Rico. I wouldn't mind revisiting the game after a patch or two. As it stands, its a nice addition to the online multiplayer shooter library on Nintendo Switch.