Alice Bell
God Of War is a fantastic action-adventure epic with beauty, bleakness and heart. Believe the hype: it really is very good.
A dark fairy-tale to-do list that takes full advantage of its premise and has a lot of fun with it. You'll fall in love with Wytchwood's no-nonsense crone.
The systems for uncovering clues and solving crimes are fabulous, making Sherlock Holmes Chapter One Frogwares' best game. But the crimes you investigate are sometimes very, very stupid.
This compact little puzzle-story-game has care in every line. It tells a lovely story without words, leaves you room for interpretation, and invites you to be playful. It's absolutely lovely.
House Of Ashes gets closer to being a silly 00s survival horror than previous Dark Picture Anthology games, but it's still trying to be too serious for its own good, especially with the paper-thin political theming.
Despite bugs and queue times, Amazon Games' new MMORPG is good piratey fun (especially the Faction system), but the early game is very grindy and you will cut down a lot of trees.
I love the weird beauty of Sable and its coming-of-age adventure story, but there are a lot of small irritants that pile up and - perhaps worst of all - your bike just isn't fun to drive.
Tails Of Iron is a fun 2D Soulslike that will really tickle anyone who loves Redwall. The combat and world are both detailed and good, so it's a shame about all the padding in the middle.
Exploring and taking photos to solve puzzles in Toem is somehow nostalgic and modern all at the same time, and it's sweet, wholesome fun.
There are many cute details in this co-op kiwis-running-a-post-office puzzle game, but ultimately its puzzles become frustrating too often to be properly fun.
This dating sim meets dungeon crawler has wonderful characters and great writing that delivers some really thrilling romances, but it's let down by the dungeoning side feeling a bit undercooked.
This political road trip is rendered an exciting and entertaining time by its cast and the deliberately piecemeal nature of its storytelling, rather than the story itself.
Twelve Minutes' time loop puzzle is layered and weird, but its short time limit doesn't find the sweet spot between tense and frustrating.
Deck Nine's new standalone effort Life Is Strange: True Colors has the most interesting power and likeable cast I can remember in a Life Is Strange game. I just wish it did more with its own story.
It is playful. It's fun. It's climbing inside a giant wedding cake, riding flying letters, taking part in a giant cooking show with eggs that are excited to be boiled kind of fun.
An imaginative, fun action game that has a nice story about family and personal growth at the heart of its epic adventure, and a good sense of humour, where you turn Aphrodite from a gracious tree back into a bitchy hot girl.
For fans of the series it’s really entertaining. It might not set the world on fire, but you can set some virtual bits on fire yourself if you want.
Look, it’s certainly very possible to spend an enjoyable evening playing Little Hope. But you have to calibrate your expectations towards B-movie, janky schlock-fest. If you go in wanting to have a spooky time that actually freaks your nut, I fear you’ll be disappointed.
An accomplished horror adventure from accomplished horror developers, Amnesia: Rebirth is a worthy entry in the Amnesia series that never quite gets as original as you might hope.
Likewise, as you listen to the stories of the locals (all voice-acted very well, to various levels of eccentricity) and gradually uncover the history of Shelmerston, you realise how much everyone who lives there really loves the place. The love is deep in their very bones, and it makes you love it too. For the six to eight hours it took me to reach the end credits, it even fooled me into thinking I liked my own hometown, which is not true. I hate where I’m from. That’s okay though, because I choose to be from Shelmerston now.