Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.
Gil Scott-Heron had it wrong, at least when it came to music: The revolution most certainly will be televised.
If Tearaway was a diamond in the rough world of Vita gaming, it's an exceedingly polished masterpiece on the PS4.
If there's a single downside, it's that with a cast of over 16 characters, only five of whom can physically be in your party, there's very little reason to play around with your party's composition.
Super-charged in almost every way, Guacamelee! 2 makes its predecessor look like a backyard wrestling match.
This is a rare adventure game in which the journey is actually more of a reward than the destination.
A result of the lack of tutorials and handholding is that each bit of incremental, hard-earned progress provides an unparalleled adrenaline rush.
For those desiring a more focused approach to gameplay, Far Cry 4 offers a lengthy campaign with over 40 missions.
It's more interested in showing off just how beautiful (and deep) the multilayered design runs than it is in really elaborating on it
In short, Advanced Warfare advances every single aspect of the already impressive Call of Duty series.
Experience is earned largely through quests, which highlights the emphasis on thoughtful storytelling over mindless bloodshed.
Reaper of Souls improves so much, so quickly, that gamers may too engrossed to remember to resent Blizzard's requirement that players remain connected to the Internet while playing.
As befits a game funded through Kickstarter, The Banner Saga doubles down on risk/reward mechanics throughout its rather lengthy journey.
The Switch delivers Captain Toad in a higher-resolution format, and with better gyroscopic controls.
They say that New York City never sleeps, and those who play The Division may understand the feeling.
Nathan Drake's quest in Uncharted 4 successfully bridges the uncanny valley between adventure game, action movie, and real-world exploration.
The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.
By keeping things so simple, the game is able to keep our focus entirely on the joy of discovery.
Just as the game isn't content to rest on clichéd gameplay conventions, neither does it lean on stereotypical villains.
In a world of all-too similar platformers, Hue is a literal palette cleanser.... We may never be sure that we're seeing the same blue, but it's hard to imagine anyone not being entertained by Hue.