Sin Vega
I can’t really recommend it beyond its being a pleasant enough child-friendly diversion, but it feels cruel even to judge it that harshly. There’s certainly a good afternoon or two of harmless fun in it. There’s a split screen mode too, with its own maps full of co-operative and competitive challenges, which I can absolutely imagine annoying my sister on.
This is a beautiful game not just about trying to help people, but about the desire to help people.
My opinion of Children Of Morta has improved, and I can see it finding a happy audience. But if I wasn’t reviewing it I doubt I’d have got there. It leads with its worst foot and you have to grind for hours to drag the other one into the dance.
I enjoyed this one, and if Supermassive Games continue on trend, I’m optimistic for the rest of the series.
RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
Automachef is a great little thing when you adjust to its rhythms, and it’s entirely to blame for my abysmal lunch habits.
It’s a carefully directed, genuinely beautiful game well worth your time.
Eagle Island promises a lot, but whether it ever truly delivers I cannot say, because after two days with it I am plain done. I was never quite enjoying it as much as I wanted to, and it never quite came together even during the brief window when the plot took a turn and it looked like it was about to really open up.
I’m absolutely recommending Chinese Parents. It’s fun. It’s tremendous fun, and while I was hoping for more room to experiment or completely mess a child up (sorry Dave, it was nothing personal), I still wanted – indeed, still want – to have another go. It’s funny, it’s accessible despite all its numbers and moving parts, and there aren’t many games that get me so animated about a 9-year-old’s school test results. The design is solid too.
Even without acknowledging the unusually huge difficulties Kiro’o faced in getting it released at all, Aurion suffers a major blow but stands up as an original, memorable, and rewarding game that deserves every success.
I like the idea of Valhalla and some presentation gripes aside, I like its execution. It’s no great revelation but a pleasant surprise, and being a mundane bystander going about their day instead of the plot-critical centre of the universe is an under-explored concept.