Brian Albert


26 games reviewed
77.3 average score
80 median score
50.0% of games recommended
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Jul 27, 2016

Vault-Tec Workshop’s wealth of new structures and tools make it essential for hardcore crafters and Overseer wannabes alike. Its handful of hilarious characters and quests don’t stand up on their own, but they’re not the reason you’d attend the show in the first place. This is settlement builder’s dream, through and through.

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Nov 8, 2016

Frustrating controls keep Robinson: The Journey from being much more than a pretty dinosaur exhibit.

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7.6 / 10.0 - Eagle Flight
Nov 14, 2016

Eagle Flight surprised me with how quickly I felt at home flying and fighting with other birds above Paris. It features some of the best and most responsive and comfortable gameplay available on the PSVR, though like most current VR games its appeal may be short-lived if you’re not a completionist who’s crazy about collectibles or high scores. This is a weird idea, well executed, that soars high.

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8 / 10.0 - Killing Floor 2
Nov 23, 2016

In a time when shooters are competing to have the most modes, the biggest campaign, the most guns, and generally the most “stuff,” along comes Killing Floor 2, totally unconcerned with running that race. Its lack of modes and bosses will eventually turn away anyone but the most dedicated of fans, but its foundation is so fun and rock solid that, even if you only plan on playing for a few weeks with your friends, there’s plenty here to enjoy.

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8.3 / 10.0 - Sniper Elite 4
Feb 13, 2017

A lot of games tout the ability to “play how you want to play,” but Sniper Elite 4’s missions and mechanics actually are robust enough to back up that claim. Picking apart the Nazi war machine piece by piece, using whatever plan comes to mind, is a blast. The way it encourages you to stay mindful, experiment, and get better is a refreshing vote of confidence, even if it doesn’t always reward the extra effort you’re putting in.

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Mar 9, 2017

This huge, wide-open shooter constantly shows its flaws in its mission variety and vehicle physics, but its strong, sandbox-style gameplay and seamless co-op kept me coming back for more madness. If you must repeat experiences over and over, you could far worse than helicopter chases, assassination missions, or drug busts gone wildly wrong.

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