Daniel Carreras
- S.T.A.L.K.E.R
- Halo O.D.S.T
- Asura's Wrath
Daniel Carreras's Reviews
Convoy is a remarkable debut for developer Convoy Games.
It's in the simplicity of Not a Hero that you find complexity, with pixelated graphics belying strong humour, and basic gameplay mechanics hiding a complex, balanced game.
The journey so far has definitely been worth it.
Sunset certainly has its niggles, and is rather slow and plodding compared to other indie titles, but this only slightly detracts from some impressive narrative accomplishments.
All in all, colour me surprisingly impressed by Project CARS.
Tachyon Project is a great arcade twin-stick shooter that feels like a natural evolution of the genre. The game handles well and features some nicely varied enemy types, but it's also far from flawless.
Beyond Eyes is a great learning tool, but don't expect to be entertained.
Its value proposition is almost unrivalled and the extra features add a twist of modernity to what could have easily been a quick cash grab collection.
Character inconsistencies and story dead-ends mar an otherwise superb narrative series that is starting to really pay off.
Everybody's Gone to the Rapture is an absolutely stunning game, but once your initial awe for the visuals begins to fade all you're left with is a drawn-out narrative that has you wandering from one story set-piece to another.
Gears of War: Ultimate Edition is a pleasant throwback but the experience feels a bit hollow.
In some respects Volume is a refreshingly simple take on a pure stealth title. It really does nail the stealth mechanics, and although short it offers a wealth of replayability thanks to an extensive level editor and community-made levels.
It discards series tropes with confidence and stands tall as a testament to what can happen when a series embraces the new without detracting from the best of the old.
Life is Strange has had its ups and downs, but the occasionally cheesy writing and dull plot points are easily outweighed by a truly unique game world and generally strong story-telling.
There are inspired moments throughout, and the pixel art is of an incredibly high quality, but Poncho often fails to capitalise on the great ideas that are briefly teased.
Legacy of the Void doesn't so much conclude StarCraft II with a bang as it helps to re-invigorate interest in a game that has been through dozens of ups and downs over the last few years.
That Dragon, Cancer obviously won't be to everyone's tastes, but it's a powerful and touching game that tugs on the heart strings.
Artistically and graphically it is sublime, and initially at least there are some neat moments to behold, but the rest of the title including, crucially, the gameplay, simply does not hold up to scrutiny.
There are hints of more significant and interesting narrative arcs to come - ones that will hopefully play out in the coming episodes, with Michonne's own past being one of these - but with how haphazardly the rest of the characters' narrative arcs have so far been handled I'm a little wary of the outcome.
Its brilliance goes well beyond its brazen art style and extends to a challenging but highly rewarding combat system.