You get a lot out of Rio Reincarnation, with three games worth of content, and a bunch of extras in the form of bonus 4-komas and even some bonus novel segments that you can read in the extras. Date-A-Live isn’t for everyone, and if you’re looking for a lot of fanservice then you’re probably going to be disappointed, but if you want a rather legitimate story with some humor and don’t mind the harem-y aspect, I would implore you to give Date-A-Live Rio Reincarnation a try, or even take a stab at the anime or actual novels.
Ultimately, Zombie Driver is one of those games you pick up to play while you’re on the bus, or in the car (not driving) going somewhere. It’s a great title to pick up for a mission/round or two, but it definitely isn’t something I’d be able to sit down with for more than half an hour to an hour at a time, maximum. With the portability the Switch offers, if you use your Switch as a handheld more than a console, this may be that title to fill in the time for your weekly commute that you’ve been looking for.
Overall I was pleasantly surprised by Project Nimbus. I went in expecting mediocre, and I came out with better than average. If you’re a fan of giant robots and 3D aerial battles, this is definitely something you’d want to check out.
Overall, Professor Lupo and his Horrible Pets was a great puzzle game with a lot of nods to other games and movies, full of challenging quirky puzzles, a self-writing review, and enough bonus tasks to keep you fellow puzzle masochists happy. The story may be rather cliché, but it was written really well, and the quirky interactions and multitude of stages more than make up for it. If you’ve been craving a puzzle game to scratch that brain frying itch, look no further than Professor Lupo and his Horrible Pets.
Overall I had a lot of fun with Varnir. Yeah, the plot is a little trope filled and cliché to an extent, but the battle system was really fun, and I felt like I was playing a sort of pokemon-esque devouring game. While that sentence may need some work, the “collectible upgrading system” was pretty fun, and I’d always try to eat as many enemies as I could. Is Varnir perect? Maybe not, But 8 out of 10 witches would probably promote it.
Was Neptunia Shooter fun? Definitely. Would I play it for more than an hour? Probably not. As a longtime fan of both the Neptunia franchise and bullet hell games, I can honestly say it’s really fun and pretty challenging, but it could also be a lot more than what it is. If you’re a fan of the bullet hell genre and like the Neptunia series, consider giving it a shot, but I wouldn’t expect many other people to get enamored with the game.
I found the characters mostly interesting, the storyline was engaging, and for a first production project, PQube did really well. Does that justify the faults? Well, maybe not all of them, but like I said, Kotodama is an "experience", both for the players and developer. I really do want that prequel though, so hopefully PQube will release that as a polished version of the gameplay or something similar. If nothing else, I'd definitely suggest checking the game out.
Rock of Ages has released for a bunch of platforms now, and the port to the switch has gone pretty well. If you haven’t picked it up on another platform, and are looking for a good game to play in your spare time or with a friend, give Rock of Ages 2 a roll, I’m sure it will be smashing!
World End Syndrome is super user friendly, intriguing, has a really fitting soundtrack, and totally drew me in almost from the get-go. If you enjoy interactive novels, World End Syndrome is definitely an experience you probably don’t want to miss. So come and unravel the mystery behind the Yomibito, and join us in our World End Syndrome.
Overall, while maybe a little…iffier for more general audiences, with a wide variety of characters and customization, as well as the auro combo battle bonuses and rather interesting characters, I definitely came away liking Moero Chronicle H as a dungeon crawler. It wasn’t brutally unforgiving “cough” Dungeon Travelers 2 “cough”, but still a decent challenge. It helps that the music is pretty good and the boss theme is really solid. The plot may be a little lacking, but the customization makes it fun trying to build your own broken team. If you don’t feel awkward owning it, and are into dungeon crawlers, give it a try.
Va11ha11a is a really odd game. Not because it’s bad, or particularly weird per se, but because I have nothing to really draw a parallel to for comparison. Yes, there are visual novels with gimmicks, but those normally culminate in something, whether it be snagging a girl or unraveling a magical conspiracy by fighting with giant mechs using anthropomorphic books (yes that’s an actual example). Va11ha11a, on the other hand, is perfectly content to just be as it is, which is something I can say is rather novel to find. You aren’t going to find much action here, but the company certainly kept me coming back for more.
While most of the mechanics persist, there are a few that make a few appearances and then bugger off for the rest of the game. The shadow arenas could have been a persistent theme, and while I’m certainly glad they weren’t, that doesn’t mean I will simply condone dropping a mechanic basically after introducing twice. Making them a bonus investment would have been a good idea. While I wouldn’t give the first Darksiders any sort of critical acclaim, it certainly isn’t fishing bottom of the barrel either. I would definitely consider picking up this switch version if you missed out on it earlier.
While it is a short game, I think the phrase “short and sweet” applies rather well to this title. While it might not have the most to offer in terms of campaign, it well makes up for in couch co-op-ability, and yes that’s now a word. If you’re looking for something to do with a few friends, if you have those, go check out Assault Android Cactus, available on pretty much any system you can shake a stick at.
Legitimately, throughout the entire last three or so areas, I kept having to repeat to myself “Why in the name of all that is even remotely holy would you even CONSIDER designing something this way”. Extremely poor design/engineering practices aside, I did have fun going through the last few areas, despite my dwindling sanity, and the game as a whole just felt really good to run, jump, climb, explore, and swing through.
While The Princess Guide has an interesting concept, and the systems meshed rather nicely when I got used to them, there are some points that need a more in-depth tutorial, or at least an accessible tutorial after you’ve seen it, instead of having to start a new game to re-read something you missed. It may not be anything that’s redefining the genre, but I certainly wasn’t disappointed either.
Overall, I have to say I really loved how “relatable” or “real” the characters in Caligula Effect Overdose felt. A lot of good improvements were made on the original, and there were a lot of new and innovative gameplay ideas. While the game may get a little repetitive at times, if you intersperse with trauma resolution, it becomes significantly more manageable. I’m really hoping the team that made this continues on to do future work.