At its core, Koihime Enbu is a solid 2D fighter that is more geared towards players already familiar with the genre, and while the “story” aspect may be lacking, the focus is on combat mechanics and not plot, which can be felt in the handling. It may not be the best fighter out there, but it definitely is a solid entry into the series, despite its more…niche Koihime Musou, roots.
Overall, Shinovi Versus is a game that honestly ended eating up a lot more of my time than I expected it to. The core gameplay is solid, most of the characters are at least likeable, and each one seems to have a unique background story and personality. The soundtrack is really good and it was really nice to see that in battle costume breaks actually affect the out of battle scenes. Probably the biggest issue with the PC port of Shinovi Versus is exactly that; it feels like a port. While the game was really fun and characters likeable, the frame rate drops and the fact that I wasn’t playing it on a Vita, where I would be able to easily set it down for a while, really felt like it detracted from the experience. Shinovi Versus is a solid game that suffers primarily from the extremely niche audience that it caters to. If you’re a fan of boobs, ninjas, and beat ‘em up anime-style gameplay, you’ll like Shinovi Versus, just be well aware where you set up to start playing.
Overall, Megadimension Neptunia VII is a great installment to the series, and fans of the series will definitely enjoy it. If you're looking at the changes between console to PC, not much has changed, but if you didn't get a chance to play on console, now is when you can. Jumping straight into the series with VII might confuse newcomers, but series veterans will feel right at home.
So now that we’ve covered the game aspects, what has changed in the PC port? Well, the first major aspect I noticed was that save times are basically instant, which is glorious, and I feel like the load times got a little shorter. There are a few frame rate drops during cutscenes, but nothing that I would call a serious flaw. All the DLC is nicely organized as well, which is nice. As a game, overall it earns a seal of approval. As a port, I would say it’s definitely a solid transition.
Superdimension Neptune vs. Sega Hard Girls is the latest instalment in the Neptune franchise, and it is probably my favorite installment to date. Vs. Sega Hard Girls sees IF finally getting the limelight, now we’re just waiting for “Gigadimension Vert: BOING in the Dungeon”, which probably isn’t going to be a thing, but we hope. The basic plot is that the world has fallen to ruin, due to constant fighting between the goddesses and the Sega Hard Girls.
Overall, it’s a nice little game to pick up and play while you’re waiting for something, or in transit somewhere, like during a bus ride or your daily commute, but can get incredibly frustrating if you don’t have the patience for it. Surprisingly enough, the worst part of the game isn’t the schizophrenic difficulty or the rather lacking story, but the “escorting” you have to do. The villagers are kinda dumb, and they get scared really easily. It’s also a pain if you have to escort them somewhere, but need them to stay behind because a monster is in your way, because they’ll just walk right into them sometimes. The game feels like one of those hidden gems for puzzle fans, but likely wouldn’t cut it for those looking for a little more action involvement. Remember that ninjas aren’t only sharp with weaponry, but with their minds as well.
While the game definitely won’t appeal to a very wide player base, it certainly isn’t poor. Disproportionately cleavaged characters and all, I’d call this something of a guilty pleasure game. While I may not go out boasting about it, according to the trophy system apparently I am now officially “The Best of the Breast” and “The Backdoor King”, but I certainly had fun playing it.
Overall, Nitroplus Blasterz probably won't make it into your top list of fighting games, but it certainly has its own charm. The story mode is challenging but not difficult (until the last boss; she is absolutely brutal) and offers a story line for each character, the Another Story is interesting, if not overly complicated, and each character has their own play style, which makes it fun to try out each of the characters. While the game certainly lacks in any form of tutorial, and the music and stages can get repetitive, the gameplay is solid and it was definitely fun to see all my favorite niche characters duke it out with each other. If you're a niche Nitroplus fan, this is definitely a game you may want to pick up, although fighting veterans and newer players to the 2D fighting style might not be able to get into it too easily.
Nights of Azure originally released for PS4 in North America in early 2016, and now it has received a PC port to bless, or torment, the non-console gamers. Featuring a beautiful art style and soundtrack, Nights of Azure, while incredibly niche, is a soulful tale of love and friendship.
While some aspects may seem potentially annoying or daunting, such as the passage of time (and the fact no one has an open store at one in the morning) or the intricacies of the alchemy system, these aspects grew on me the more I kept playing. I learned to adjust my in-game schedule in order to view character events, and the alchemy system is something meant to start off as a looming presence that you slowly become familiar with. Overall, Atelier Sophie is a great addition to the series, and while it does have its flaws, does its best to try and overcome them. Although the PC port could run a lot smoother, the majority of the transition went well, and is still an enjoyable game to play.