Overall, I have to say that Cherrymochi did an absolutely stellar job with Tokyo Dark: the graphics and music are great, the animated cutscenes are a wonderful touch, and the amazing level of detail that went into the choice and SPIN attribute system is great. Whoever said that "the beauty is in the finer details" is absolutely correct. Despite playing as detective Ito, strictly speaking, your choices and attitude describes who she is, even though she is also given her own personality at the beginning of the game. Tokyo Dark is a game that gets you hooked and keeps you there, all throughout the game, and maybe even past the end.
Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.
Ys Origin was originally released for PC in 2012, and has finally received a PS4/PSVita port this year. Created as a prequel to the other Ys games, Ys Origin takes place roughly 700 years before the events of Ys I and provides backstory of the world. With a story that will draw in new and veteran players alike, with a simple yet effective combat system and a stellar soundtrack, Ys Origin definitely demonstrates a quality product.
Mary Skelter: Nightmares is definitely one of my favorite dungeon crawlers, whether it be characters, music, battle system, or tone/theme, I just had so much fun playing it the entire way through. With some seriously messed up looking bosses, handy warp points, and Hameln, Mary Skelter just had so much I enjoyed. I can tell you for certain that I'm eagerly anticipating the sequel that's been announced, and I hope you'll enjoy this game as much as I did.
Superdimension Neptune vs. Sega Hardgirls is the latest installment in the Neptunia franchise making its way to PC. As a cross-over between the Sega Hardgirls and Neptunia franchises, we see IF finally taking a spotlight role. Drawing from the Neptunia format with revamped combat and exploration, be prepared for a pleasant surprise on the classic Neptunia system.
Superdimension Neptune vs. Sega Hard Girls is the latest instalment in the Neptune franchise, and it is probably my favorite installment to date. Vs. Sega Hard Girls sees IF finally getting the limelight, now we’re just waiting for “Gigadimension Vert: BOING in the Dungeon”, which probably isn’t going to be a thing, but we hope. The basic plot is that the world has fallen to ruin, due to constant fighting between the goddesses and the Sega Hard Girls.
Overall, Megadimension Neptunia VII is a great installment to the series, and fans of the series will definitely enjoy it. If you're looking at the changes between console to PC, not much has changed, but if you didn't get a chance to play on console, now is when you can. Jumping straight into the series with VII might confuse newcomers, but series veterans will feel right at home.
Va11ha11a is a really odd game. Not because it’s bad, or particularly weird per se, but because I have nothing to really draw a parallel to for comparison. Yes, there are visual novels with gimmicks, but those normally culminate in something, whether it be snagging a girl or unraveling a magical conspiracy by fighting with giant mechs using anthropomorphic books (yes that’s an actual example). Va11ha11a, on the other hand, is perfectly content to just be as it is, which is something I can say is rather novel to find. You aren’t going to find much action here, but the company certainly kept me coming back for more.
Legitimately, throughout the entire last three or so areas, I kept having to repeat to myself “Why in the name of all that is even remotely holy would you even CONSIDER designing something this way”. Extremely poor design/engineering practices aside, I did have fun going through the last few areas, despite my dwindling sanity, and the game as a whole just felt really good to run, jump, climb, explore, and swing through.
Hey ho hunterino! You’re moving on from Moga, Dundorma and Bherna and heading to the New World to continue your hunting exploits, are you? Don’t forget to bring back a souvenir! But not Dung. That wouldn’t be cool. The Monster Hunter Franchise is a series I’ve put more time into than planning for my future. With an average of 400 hours per game since 3U, and with my first being “Monster Hunter” for PS2, I’ve been hunting for quite some time, and I feel confident in saying that Monster Hunter World really outdid itself. Whether it be the ease for new players to get into, the ‘honed’ weapon movesets, the gorgeous environments, or the quality of life improvements, Monster Hunter World has something for veterans and newbies alike.