Rocket League is mechanically simple, but utterly brilliant because of it.
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For the majority of the game, the difficulty continues to be a non-existent challenge. Then there’s act 4-4; the last level. Suddenly everything is turned up to 1
Stardew Valley's art style is vibrant and reminiscent of the SNES days, but it perfectly fits the overall aesthetic and feel of the game
The story is told through comic strip cut scenes which feel out of place for this world, and very half-assed
The UI in Ace of Seafood is a mess most of the time… there is so much information on the screen and so much going on that it’s difficult at first to know what you’re supposed to be looking at
Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level
Sound design is at it's best when you don't really notice it, you just absorb it – and that's exactly the case with Overwatch; I'd go as far to say that its sound design is revolutionary
It may be repetitive, but flying around with the ODM gear and cutting up Titans is just fun enough that it never really became a huge issue
There are plenty of moments in Legion that make you smile, and playing with friends has been the engaging social experience that WoW has missed for a long time
Like a cryptic film, you’ll probably find yourself finishing a playthrough and heading to Google to search ‘Dear Esther meaning'