Adam Wilkin
- Portal
- Bioshock Infinite
- DOOM (2016)
Adam Wilkin's Reviews
A great tutorial and scenario mode with a great aesthetic and attention to detail, let down by graphical issues and poor implementation of standard chess notation.
A frustrating game based on an interesting idea, poor execution and small niggles add up to make this a deeply unpleasant experience.
With a strong artstyle and a clever idea, ultimately the lack of in-depth systems and the huge limitations on the gameplay killed the interest I had in this title.
A strikingly good puzzle game based around pressing buttons that becomes fantastically complicated, with a strong techno soundtrack that compliments the aesthetic perfectly.
Terrible controls and poor progression - with story threads left hanging with no sign of resolution and no variation in level design - spoil a game I was immensely enjoying playing.
A short and simple game with good art but seemingly inconsistent and punishing collision detection.
A fun bullet hell/shmup with a great soundtrack, with some strange PC port quirks and seemingly inconsistent collisions.
A must play First Person Exploration game I cannot recommend highly enough. Go into it with an open mind and as little prior knowledge as you can.
A wonderfully crafted narrative experience with a huge attention to detail, I can't recommend this enough.
A frustrating, hard to control climbing game that feels ultimately shallow and impractically designed.
Despite having an interesting central mechanic, a lack of online and a dull art style prevent this from being worth picking up over other games in the genre.
An improvement over the previous episodes and the last season, but still marred by technical problems with Telltale's aging engine.
A competent puzzle game that struggles to live up to its inspirations, but worth playing for fans of the genre nonetheless.
A fun albeit short puzzle game betrayed by a confusing UI and some naive design choices, this isn't the Heath Robinson contraption game we were hoping it would be but it's nonetheless a good time.
A game with awful controls and sections that punish you with unpredictability and unreliability.
A visceral, brutal fighting game with no subtlety and no ambition for it. Long loading times and a poor camera don't detract massively from the animalistic fun Overgrowth provides.
A great game in its time, but one that has not aged well enough for it to stand up today with just updated visuals, especially when the cutscenes are omitted from that update.
A game that takes what came before and redefines what is possible in co-operative storytelling, with a level of detail and polish far beyond what could be expected of a small team.
A mystery game with some obtuse puzzles set in a beautiful world, worth looking at but be prepared to look up a guide for help with some of the puzzles.
The contentless husk of an MMO with uninteresting mechanics and a progression system with no rewards.