Adam Wilkin
- Portal
- Bioshock Infinite
- DOOM (2016)
Adam Wilkin's Reviews
A great driving game, a poor racing game. Has some technical issues involving controller support and their idea of multiplayer is somewhat unusual for this genre. A game I would happily spend more time with, but can't recommend highly in its current state.
An interesting premise ultimately let down by poor execution and a lack of depth seen in most every other game in the genre.
With a strong artstyle and a clever idea, ultimately the lack of in-depth systems and the huge limitations on the gameplay killed the interest I had in this title.
A frustrating, hard to control climbing game that feels ultimately shallow and impractically designed.
A great tutorial and scenario mode with a great aesthetic and attention to detail, let down by graphical issues and poor implementation of standard chess notation.
A frustrating game based on an interesting idea, poor execution and small niggles add up to make this a deeply unpleasant experience.
A great game in its time, but one that has not aged well enough for it to stand up today with just updated visuals, especially when the cutscenes are omitted from that update.
A pale imitation of what inspired it, with unpredictable, unwieldy mechanics and the appearance of low production value.
A game with awful controls and sections that punish you with unpredictability and unreliability.
The contentless husk of an MMO with uninteresting mechanics and a progression system with no rewards.