Casey Gibson


72 games reviewed
73.5 average score
75 median score
50.0% of games recommended
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Mar 15, 2017

Vroom in the Night Sky is the epitome of a rushed launch title, a game that offers so little content that after just a few minutes you'll have seen just about everything it has to offer.

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Sep 20, 2017

I came for the appealing art style with the hopes of finding a competent 2D platformer, but ultimately that failed to happen. This already short game doesn't offer up enough variety to keep it engaging for very long and some mechanical issues only further dampened the experience. Couple all that with very limited replayability and what you're left with is a forgettable game.

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5 / 10.0 - Poly Bridge
Dec 20, 2017

With all the building blocks in place, it seems like we'd have a great physics based puzzle game that allows freedom and creativity on our hands. However a rushed port with horrendous controls and a game altering bug turn this into an utterly frustrating experience on the Switch. It's almost impossible to recommend in its current state, but with promised patches coming, all hope might not be lost. Keep your eyes out for our thoughts on future patches/updates as they release.

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5 / 10.0 - Lifeless Planet
Sep 3, 2018

Unfortunately, doing so often feels more like a chore than a joy. The platforming here feels ancient The planet itself, while absolutely capturing the essence of it decaying, comes off as uninteresting to explore. Add in some monotonous puzzles, and what you're left with is a rather forgettable experience.

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Apr 23, 2020

Sunless Sea has a really great atmosphere that should be ripe for exploring, but unfortunately it falls flat when it comes to core gameplay elements. Story bits are slow to develop and failed to hook me, while the act of sailing itself is mundane. That's not to say it's devoid of good ideas, but it'll take someone who doesn't mind a slow burn to fully enjoy.

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5.5 / 10.0 - oOo: Ascension
Oct 16, 2018

Unfortunately oOo: Ascension falls into the category of ramping it up to the point that it drains the fun out of some clever level design. Early stages hit a nice balance of tough but rewarding, however later stages stack too many different ideas to the point of being downright infuriating. I'm sure there are some masochists out there that will find enjoyment in the brutal difficulty, but those looking for a more approachable challenge, you may want to look elsewhere.

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Apr 3, 2018

Urban Trial Playground does a few interesting things, but they're overshadowed and ultimately held back by a number of factors. While I found the scored-based levels that relied on tricks to be more fun than the racing sections, gameplay is just not deep enough to be engaging for more than a short period of time. Couple that with the somewhat frequent software crashes and it's easy to see how this ends up becoming a forgettable experience.

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I thought Super Blackjack Battle II Turbo Edition - The Card Warriors had the potential to spice things up to add longevity, but sadly it failed to do so. With poor AI and no online play, the only truly redeeming factor are the visuals and superb soundtrack. However that just isn't enough to keep your attention for more than a few hands.

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Jan 31, 2019

Dragon Marked for Death is a frustrating experience because there are some good ideas buried behind some poor decisions.

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Oct 25, 2017

Offering a rather robust challenge mode, a score attack, and local multiplayer, there was more to this little game than I could have imagined. Unfortunately the simple game mechanics and repetitiveness start to run thin sooner rather than later. This is one you'll end up putting down way before you see everything it has to offer.

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