Claudio Chianese
Surviving Mars is the best extra-terrestrial city builder currently on the market. Micromanagement-heavy and somewhat obscure, dedicated genre fans will nevertheless love it.
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Short campaign, steep price, but this homeworld-in-the-desert has style in spades, and a solid, albeit simple, RTS core.
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As far as space simulators go, Starpoint Gemini Warlords boasts a lot of good things: a wide selection of ships, trading, combat, RPG and strategy elements. While the control system can be overwhelming, true fans of the genre will look past that and truly enjoy the experience.
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StarCraft Remastered is the old StarCraft with a new coat of paint. This is what the fans wanted, this is what Blizzard delivered. The core gameplay remains insanely good, but a lot of mechanics and UI limitations show the age of the game, especially if compared to StarCraft II.
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Anno 1800 may be about the industrial revolution, but its design is quite conservative. A boon for the fans of the series, who will find themselves at home with this new iteration of the economic simulator they know and love.
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A nice, historically accurate and not too complex wargame. There is little truly new, if compared to the previous Field of Glory II, but the gameplay is solid and the medieval setting always fascinating.
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A nice turn-based game, quite similar to XCOM but not a clone: a good use of the Warhammer license.
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Faithful to the Worms tradition, the new Team 17 title, with its bizarre new weapons and vehicles, manages to be a fun experience even in the crafting mechanics aren't the most user friendly out there.
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A decent tactical turn-based game with some rogue-like elements, made great by a superlative, and pervasive, lovecraftian atmosphere.
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Distant Worlds 2 is a 4X for veterans of the genre, looking for a game to challenge all their management skills. CodeForce crafted a deep, complex strategy game, albeit one that doesn't concede anything to the modern age in terms of graphics and narrative.
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Terrible interface, micromanagement hell, but also one of the deepest strategy games on the market.
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Solid combat mechanics, but a little too light on content to justify full price.
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A good management game, empowered by a very unique comedic sci-fi setting. Campaign isn't the greatest and a little bit more content would have been great, but all in all a nice return for the classic 2001 Startopia.
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It lacks some features that where present in the old Master of Orion II, and many of the bold ideas Stellaris and Endless Legend introduced to the genre. A playable, fun game, with great production value, but not a game that will stand the test of time.
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Siege Survival's focus is on realism and the complexity of the management: it's a good game, but it needs some expertise in the genre to be fully appreciated.
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Jurassic World Evolution 2 is a visually gorgeous game marred by a very bad case of micromanagement excess. Dinosaurs are great, there is a lot of content and the overall idea is very good, but there is just to much busywork being forced upon the player to enjoy the experience fully.
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A nice turn-based tactical game, simple to understand but hard to master, set in the ever-fascinating Warhammer 40.000 universe. The experience is fun, but just two armies and one campaign don't fully justify the relatively steep price.
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Dice Legacy is a cute quirky game. The basic mechanics, founded on randomness and dices, are just that, a quirk: the gameplay is, in the end, not that innovative, but the strategical experience is solid and makes for a good, if light on content, city builder-roguelike game.
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On console, Aven Colony, with its simplicity and colorful graphics, could be a good introduction to the genre. On PC, a much stronger tradition of city builders highlights sono annoying flaws.
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Chimera Squad is a kind of XCOM-in-a-box: lighter, simpler, cheaper, and less interesting. Good if you are looking for some quick tactical fun, especially at this price point, but inferior to War of the Chosen in almost every way.
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