Much like the anime that came before it, Kill la Kill: the Game is weird, wild, and loud, but also a bit shallow. But unlike the anime, the Game doesn’t have the same feeling of scale to it, the same feeling of unrestrained creators working with a healthy budget and top-tier industry names.
Final Fantasy XIV: A Realm Reborn is a pretty cool game. Final Fantasy XIV: Shadowbringers is an awesome extension of it, adding features that further distills the game's core appeal and adds an entire new game of shockingly excellent storytelling in terms of scale and quality. I don't really know what happens between those two points yet, and I have a long road of Final Fantasy XIV ahead of me yet. But after my experiences so far in learning the game, experiencing its latest expansion, and seeing just how much I have left to see and do, well, I'm in it for the long haul.
Crash Bandicoot fans will certainly be happy, and are likely already on board. Those looking for a challenge will have a good time chasing trophies. Casual/Party players who like kart games probably will want to stick with Sonic and Mario.
This is the Yakuza experience, but with a refreshing change of character, tone, and voice. Judgment has a familiar skeleton, but the flesh and blood housing it is new. Longtime Yakuza fans have a lot to look forward to here. But, admittedly, having a new setting, new characters, and new mechanics laid over top of the same framework dulls some of that “fresh” feeling.
All things considered, unless you’re a completionist, want that new swag, or were simply looking for a good excuse to replay it, the new PS4 version of Legend of Heroes: Trails of Cold Steel II probably isn’t worth your time.
This is a port for console parity, not a fun remake or remaster. But it’s still a modern JRPG classic, and one that is only the beginning of a long tale that goes some serious places.
Fate/Extella Link is proof that an idea can succeed over time, even if it doesn’t exactly catch on at first. It’s totally okay to jump in and have fun here with all the interesting characters, but it’s also a heck of a ride to try and take in all the context.
I often found myself willing to overlook all the obvious flaws in favor of engaging with what sits at Left Alive’s messy core, a sort of ultra hardcore, Metal Gear-looking-but-not-really, room escape-slash-solo-board game sort of deal that really got my brain juices flowing.