Heroland is an excellent “podcast game.” You can take your time with the actual important parts, paying attention to new boss battles and enjoying the story, then zone out with a show or something while you grind older levels to get your party up to speed.
As the third game in a set of direct sequels, tied into several other games set in the same world and timeline, it’s simply amazing those creative juices are still flowing and coherent. It’ll be over soon, but jeez, hell of a run.
Indivisible is exactly what it looks like. It's an indie-funded exploration of familiar, nostalgic genre space, with its own distinct flavor. It features ridiculously clean and complex animations, practically looking like a TV series in motion. It also opens up with some animation produced by Studio TRIGGER which is a real treat. While the combat isn't as meaty as I'd like, and there isn't a whole lot of exploration or nuance in its platforming, Indivisible is a lovely, wholesome, and breezy RPG experience that doesn't come from the usual spots.
It's also totally great on a mobile PS4 remote play rig, which I messed around with as well. Regardless of how you play it, The Alliance Alive is a fulfilling JRPG that isn't afraid to do things a little differently, while still showing its love for that classic 90s style. The Alliance Alive HD puts the game on modern platforms, and it's absolutely a title deserving of a second chance.
Despite my initial hesitation, I found myself really digging Contra: Rogue Corps. My fears that it looked like a cheap, grody-looking, nothing game trying to cruise on a classic IP ended up being completely unfounded. Instead, what I got was a game clearly under Kawazato’s supervision, but with younger blood coursing through its veins.