Steven Messner
Repetitive combat and an abrupt ending spoil what is otherwise a remarkable feat of worldbuilding.
Stormblood's rousing tale of rebellion and exceptional boss fights aren't just exquisite by MMO standards, but rival even the most beloved Final Fantasy games.
By making excellent use of its procedurally generated world and wacky gadgets, Heat Signature is a mission worth taking.
Vermintide 2's combat and level design are so feverishly fun that I'll put up with its bad matchmaking and RPG progression if it means chopping more ratmen in half.
Warframe's daunting complexity doesn't detract from its delicious combat and flexible progression.
Even if its new loot system is a bust, Battle for Azeroth is a vibrant expansion full of wondrous new locales to explore, characters to meet, and stories to tell.
The additional layer of choice, breathtaking scenery, and colorful sidequests make Odyssey not only the best Assassin's Creed to date, but one of the best RPGs since The Witcher 3.
Anthem's disjointed story, boring loot, repetitive missions, and shallow endgame are all disappointing. At least it's pretty.
Coupled with a striking new world to explore, Shadowbringers' poignant and character-driven story is one of the best in the entire series.
World of Warcraft Classic's uncanny ability to bring players together and immerse them in adventure hasn't aged a day.
Genshin Impact's open world and clever combat are fantastic, but its endgame tries way too hard to milk you for cash.
Bloody and captivating, Valhalla is Assassin's Creed at its best.
Ambitious but uneven, Shadowlands is an exciting evolution of World of Warcraft.
World of Warcraft: Burning Crusade Classic's endless grind is brutal, but the way it fosters community and relationships is still magical.
Swords of Legends Online's endgame is great, but you're going to have to put up with a lot of crap to get to it.