BDSM: Big Drunk Satanic Massacre is a decent experience. The shooting is acceptable if you're fine with uninspired weaponry and a lack of combat strategy. The game length is good enough that the campaign doesn't become a chore, and the presence of multiple endings gives you a reason to replay the game. However, there are simply better, more engaging twin-stick shooters on the platform. This is a decent game to play for a day or two if you can get it on sale — and if you've already played through those other shooters.
Blazing Chrome understands exactly what made the older titles tick. It has the look and sound of classic titles, and it emulates the gameplay really well. The action is relentless, and boss fights reward skill over pure ammo dumping. The game doesn't go for adding on extras from other genres, relying instead on pure gameplay to drive the title. The short length, which was normal for offerings from that time period and genre, is buoyed by gameplay modes that feel worthwhile instead of tacked on. For run-and-gun fans, Blazing Chrome is an essential addition to the gaming library.
Hamsterdam is a fine game if you plan on playing it in short bursts. Most of the battles are fine, but it doesn't take long before they feel too easy. That repetitive nature drags down the enjoyment of the game, since the variety is lacking from beginning to end, even during boss fights. With decent sound and good graphics with shaky performance, Hamsterdam is meant to eat up a few minutes at a time in between more fulfilling titles.
As a whole, Call of Duty: Modern Warfare hits all the right marks. The campaign is well done, with some very memorable moments and a decent overall story that'll overshadow some of the weaker enemies and vanilla ending. The multiplayer is as reliable as before, and the new modes provide some fresh fun, while true cross-play automatically makes it the best entry in the series due to the expanded player base. Wrapped in a presentation that provides a good preview of what a next-generation entry could look like, Modern Warfare is a very good entry for series fans who are willing to overlook the currently undercooked Spec Ops mode.
Psyvariar Delta is another excellent bullet hell shooter for Switch fans who are looking to stock up their shooter library. The unique mechanics make it a game that plays differently from other bullet hell shooters, and the ability to mix up the different versions' traits makes it a better title than the original arcade iterations. Until the sequel hits, this is a great representative for the series on the Switch.
Resident Evil 0 remains a good game in the series. Even with your AI partner's occasional lapses in judgment, the dynamic makes the standard formula feel fresh, while the lack of chests can be either good or bad depending on your outlook. The stunted load times ruin the mood since they occur all the time. If you don't mind that and you want to own the game in a portable form, this port isn't all that bad.
Like many ports of some of the big games from the past two console generations, the appeal of Devil May Cry is that it's now available in portable form. There's nothing new here to tempt older fans otherwise, but what they'll find here is familiar. The switching of aspect ratios is odd, and the fixed camera angles and more puzzle-oriented focus will throw off some people, but for everyone who hasn't done so before, this is still a solid action game that's worth checking out.
Your enjoyment of Metal Wolf Chaos XD is dependent on your tolerance for old game design and cheesy dialog. The lack of checkpoints and auto-saving during missions is going to hurt once you're in the back half of the game. Its humor is also hit-and-miss, depending on whether you take it seriously. Its absurdity pairs nicely with some solid gameplay mechanics, and it has enough of that conviction to make you overlook the flaws and give the game a fair shake. For action fans who aren't too picky, Metal Wolf Chaos XD is worth checking out.
Ultimately, Siege of Centauri is fine. Its mechanics are solid enough, it does everything else decently on-screen, and the pyrotechnics are spectacular to see. It just doesn't feel like anything special, from the abilities to the story to the units to the towers. It's the kind of game that you wouldn't mind playing but won't rush out to buy immediately, making this difficult to recommend unless you devour every game in the tower defense genre.
Super Neptunia RPG negates the positives that it brings about. The fresh perspective that comes from being a classic 2D RPG with a simple battle system clashes with the unintuitive and unresponsive platforming. The presentation is beautiful, but the performance is hampered when compared to its predecessors. The ability to explore also seems nice until you realize that the streamlined side-quest system has been replaced with the more time-consuming method of visiting each quest-giver individually. Fans of the series may still enjoy it.