Patrick Hancock


112 games reviewed
72.1 average score
75 median score
48.2% of games recommended
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7 / 10.0 - Void Bastards
Jun 8, 2019

Void Bastards is a good game. It plays just fine and looks amazing, but it lacks some of the "hooks" that many roguelikes drive in. It has great atmosphere, but doesn't do much to really encourage those who are experiencing it to soak it all in. The visual style is some absolute magic, but that sense of amazement does not translate into gameplay.

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Aug 2, 2018

After the awful showing of Episode 2, I had absolutely no expectations going into this one. But hey, I came away relatively pleased and somewhat looking forward to what is to come next. The underlying issues that have plagued every episode thus far still persist here, but at least The Council is finally utilizing its strengths in the best way possible, despite its flaws.

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7 / 10.0 - Hammerwatch
Sep 4, 2013

As a solo venture, the game can feel boring and tedious as it starts off way too slowly, despite throwing in some interesting boss fights later on. My recommendation is that you play it with friends, chat over some third-party voice program, and forget about your worries as you mindlessly slay hundreds upon hundreds of worms and skeletons and bugs and bats.

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7 / 10.0 - Block'hood
May 31, 2017

I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.

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7 / 10.0 - Tyranny
Dec 6, 2016

Tyranny is most certainly a tale of two halves. The first half is immediately gripping and combat starts off a bit challenging due to the lack of abilities and options. As the game enters its second half, the plot starts to feel rushed and gameplay becomes an issue of "been there, done that." The world and lore built here are worth exploring and I anxiously await another excuse to return to this setting, but at the same time, I really hope it comes with improvements to the AI and combat in general.

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It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.

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7 / 10.0 - Frozen Cortex
Mar 18, 2015

At times it can feel a bit helpless, as certain situations become unwinnable, but generally that boils down to the fault of the player earlier in the match. Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.

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7 / 10.0 - Grey Goo
Mar 29, 2015

With a hefty asking price, Grey Goo has a handful of wonderful ideas while also treading similar ground, but the community dropoff rate has absolutely killed the online aspect of it. It's a solid real-time strategy that will likely please fans of the genre, but most may want to wait for the resurgence of players with the inevitable sequel or expansion, which will hopefully come with more features. The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.

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Feb 8, 2014

The Castle Doctrine is certainly an experience unlike any other, but I also find it hard to recommend since it's so obtuse and seems to want to put new players at a huge disadvantage, increasing the skill gap between the best and the worst. Intense research and work must be put forth to succeed, but there's no real motivation except bigger and better death traps. If you have a penchant for creating complex death traps with a limited toolset, The Castle Doctrine may be just for you. Otherwise,do some research before moving into the most dangerous neighborhood of all time.

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7 / 10.0 - Tengami
Nov 16, 2014

Tengami is clearly a game that is meant to be a relaxing and enjoyable time. The main character walks slowly. The music is extremely smooth and calming. And there's only one puzzle that will likely wrack anyone's brain. It's also a bit short, taking about two hours to complete, and it's worth noting that the Wii U version is $5 more than the iOS version, with the only addition seemingly the Miiverse stamps scattered around. Tengami is a decent way to spend an afternoon, but it left me wanting more than what was there.

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7.5 / 10.0 - Mordhau
May 27, 2019

In the end, Mordhau is a goofy yet realistic medieval combat game that caters to a ton of different players. Many will grind games in order to best perfect their skills with their favorite weapon. Then there's me, who literally runs around the battlefield playing a musical instrument that adds absolutely zero gameplay value to the team. That's the beauty of Mordhau -- the individual moments tend to outweigh any of the design flaws or technical glitches that are present.

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7.5 / 10.0 - Mothergunship
Jul 16, 2018

The game doesn't quite end when all of the story missions are over. Other than the endless mode (which is where the gun combos can really get crazy), there's an endgame that allows the player to keep going, leveling up and facing harder and harder ships. There are also a slew of planned updates, including more guns and two-player co-op, but what is present at launch feels like a solid foundation. There are some odd and annoying design decisions, and it can feel frustrating to rarely get to really let loose with the gun creations, but damn if I don't keep coming back to go through a few ships and see what destruction I can cause.

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7.5 / 10.0 - Namco Museum
Aug 5, 2017

Again, whether or not Namco Museum is worth your money depends on two things. The first is whether or not you like these games in the first place. The second is whether you legitimately see yourself spending enough time with these classics to justify the $30 price tag. Despite a couple odd inclusions, there was a lot of care given to making these experiences authentic, while at the same time giving players a lot of options that allow them to ruin that authenticity in favor of having a more enjoyable experience.

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7.5 / 10.0 - NBA Playgrounds
May 9, 2017

Plus, it allows me to play out my dream scenario of "Kristaps Porzingas being teamed up with someone halfway decent," so that's exciting.

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7.5 / 10.0 - Rock Band VR
May 25, 2017

In general, as much as I enjoy the experience of Rock Band VR, it's hard to imagine coming back to it time and time again. The DLC songs cost more than they do in the console counterparts and can only be played on guitar, so those who don't typically play guitar like me may not have a long-term interest in the product. The experience is wonderful and I am excited to introduce others to it, but its lasting appeal is a hard sell, especially for those who can simply jump over to traditional Rock Band and play any other instrument.

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Jan 20, 2016

While the multiplayer is mediocre at best, the campaign more than compensates for fans of the series. All the worries of "it can't be Homeworld if it's not in space!" should be put to rest, because Deserts of Kharak says otherwise. The asking price is a bit steep for those who are just interested in the campaign, since most won't bother to touch multiplayer. That being said, the campaign is well executed for veterans and newbies alike, proving that over a decade without Homeworld is far too long.

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7.5 / 10.0 - Planet Coaster
Dec 21, 2016

For better or for worse, there just isn't a lot of depth in Planet Coaster. There are a ton of options, however. The process of coming up with coaster ideas and seeing them executed is wonderful, even if the building process is a bit janky. There's not much to challenge the player after they build a self-sustaining park, so this is definitely an experience for those who can challenge themselves to always think and dream bigger.

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7.5 / 10.0 - Act of Aggression
Sep 21, 2015

For those only interest in single-player, I'd recommend looking elsewhere. If online multiplayer or even AI skirmishes are all you need, Act of Aggression delivers a wonderful product.

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8 / 10.0 - Heave Ho
Aug 29, 2019

It's a good chunk of content for an absolute steal of a price. The wackiness of grabbing your friends, flinging yourself around, making faces and noises, and just causing shenanigans all around doesn't really get old. Heave Ho is a much harder sell to anyone expecting to play it solo, but it's an absolute must-have for any local multiplayer get-together with friends.

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Jul 30, 2018

Despite all of my qualms, everything seems to fade away each time I warp to a new system or enter an uncharted planet's atmosphere. If you felt the original No Man's Sky had promising ideas but ultimately let you down, NEXT is the perfect time to jump back in. No Man's Sky and its NEXT expansion prove that there is equal parts excitement, dread, and anxiety in exploring the unknowns of space.

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