Patrick Hancock


112 games reviewed
72.1 average score
75 median score
48.2% of games recommended
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7.5 / 10.0 - Mothergunship
Jul 16, 2018

The game doesn't quite end when all of the story missions are over. Other than the endless mode (which is where the gun combos can really get crazy), there's an endgame that allows the player to keep going, leveling up and facing harder and harder ships. There are also a slew of planned updates, including more guns and two-player co-op, but what is present at launch feels like a solid foundation. There are some odd and annoying design decisions, and it can feel frustrating to rarely get to really let loose with the gun creations, but damn if I don't keep coming back to go through a few ships and see what destruction I can cause.

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7.5 / 10.0 - Mordhau
May 27, 2019

In the end, Mordhau is a goofy yet realistic medieval combat game that caters to a ton of different players. Many will grind games in order to best perfect their skills with their favorite weapon. Then there's me, who literally runs around the battlefield playing a musical instrument that adds absolutely zero gameplay value to the team. That's the beauty of Mordhau -- the individual moments tend to outweigh any of the design flaws or technical glitches that are present.

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7 / 10.0 - Tengami
Nov 16, 2014

Tengami is clearly a game that is meant to be a relaxing and enjoyable time. The main character walks slowly. The music is extremely smooth and calming. And there's only one puzzle that will likely wrack anyone's brain. It's also a bit short, taking about two hours to complete, and it's worth noting that the Wii U version is $5 more than the iOS version, with the only addition seemingly the Miiverse stamps scattered around. Tengami is a decent way to spend an afternoon, but it left me wanting more than what was there.

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Feb 8, 2014

The Castle Doctrine is certainly an experience unlike any other, but I also find it hard to recommend since it's so obtuse and seems to want to put new players at a huge disadvantage, increasing the skill gap between the best and the worst. Intense research and work must be put forth to succeed, but there's no real motivation except bigger and better death traps. If you have a penchant for creating complex death traps with a limited toolset, The Castle Doctrine may be just for you. Otherwise,do some research before moving into the most dangerous neighborhood of all time.

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7 / 10.0 - Grey Goo
Mar 29, 2015

With a hefty asking price, Grey Goo has a handful of wonderful ideas while also treading similar ground, but the community dropoff rate has absolutely killed the online aspect of it. It's a solid real-time strategy that will likely please fans of the genre, but most may want to wait for the resurgence of players with the inevitable sequel or expansion, which will hopefully come with more features. The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.

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7 / 10.0 - Frozen Cortex
Mar 18, 2015

At times it can feel a bit helpless, as certain situations become unwinnable, but generally that boils down to the fault of the player earlier in the match. Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.

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It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.

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7 / 10.0 - Tyranny
Dec 6, 2016

Tyranny is most certainly a tale of two halves. The first half is immediately gripping and combat starts off a bit challenging due to the lack of abilities and options. As the game enters its second half, the plot starts to feel rushed and gameplay becomes an issue of "been there, done that." The world and lore built here are worth exploring and I anxiously await another excuse to return to this setting, but at the same time, I really hope it comes with improvements to the AI and combat in general.

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7 / 10.0 - Block'hood
May 31, 2017

I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.

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7 / 10.0 - Hammerwatch
Sep 4, 2013

As a solo venture, the game can feel boring and tedious as it starts off way too slowly, despite throwing in some interesting boss fights later on. My recommendation is that you play it with friends, chat over some third-party voice program, and forget about your worries as you mindlessly slay hundreds upon hundreds of worms and skeletons and bugs and bats.

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Aug 2, 2018

After the awful showing of Episode 2, I had absolutely no expectations going into this one. But hey, I came away relatively pleased and somewhat looking forward to what is to come next. The underlying issues that have plagued every episode thus far still persist here, but at least The Council is finally utilizing its strengths in the best way possible, despite its flaws.

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7 / 10.0 - Void Bastards
Jun 8, 2019

Void Bastards is a good game. It plays just fine and looks amazing, but it lacks some of the "hooks" that many roguelikes drive in. It has great atmosphere, but doesn't do much to really encourage those who are experiencing it to soak it all in. The visual style is some absolute magic, but that sense of amazement does not translate into gameplay.

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7 / 10.0 - Blair Witch
Sep 27, 2019

So, is the Blair Witch game a good fit for a franchise many have mostly written off by now? As a fan of said series, I would say yes. It absolutely has its faults, with the poorly paced gameplay and story elements being the worst offenders, but the amazing set pieces and psychological horror do a great job of raising the heart rate of anyone willing to venture through the forest. Ultimately, there are a lot of interesting ideas here, but they simply don't come together like they needed to in order to make the best of them.

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6.5 / 10.0 - Tharsis
Jan 11, 2016

Tharsis is a good way to spend 10-30 minutes to see what happens on the next journey. It's a very harsh battle against the unknown, and can be utterly soul-crushing. Perhaps too soul-crushing, actually. Players will, at times, feel so defeated and useless that playing again seems pointless. And maybe that's the point, considering the circumstances. I wouldn't recommend to marathon Tharsis in an attempt to complete its journey, but instead to boot it up every once in a while and hope for the best.

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Sep 11, 2016

I'm so torn on Tahira: Echoes of the Astral Empire. It's easily one of the most mechanically sound entries into the genre I have played in quite some time, but it barely lets the players experiment with its mechanics. It feels like having some of the best tools on the market and no supplies to build anything with. That being said, many of these issues can be addressed and fixed with future episodes. Tahira's debut adventure, however, just left me wishing for more without really filling my belly.

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6.5 / 10.0 - Destiny 2
Nov 18, 2017

Destiny 2 is an incredibly competent shooter that lacks a strong identity.

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Jun 27, 2017

Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I'm happy to have been acquainted with it, we'll be headed our separate ways moving forward.

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6.5 / 10.0 - Moonlighter
May 28, 2018

A lot could be tightened up to make the game feel more snappy and responsive in almost every aspect, especially when it comes to moving inventory items. Moonlighter is incredibly captivating on the surface, but there is a lot of frustration just waiting to be uncovered.

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May 22, 2020

Signs of the Sojourner is one of the most cohesive narrative games I have ever played. The interplay between mechanics and storytelling is absolutely brilliant, which makes it a shame that it misses the mark in terms of actually being enjoyable to play. The inclusion of a frustrating "fatigue" mechanic is at odds with the general laid-back design approach to deckbuilding. There is something truly beautiful here that is worth experiencing, it's just a shame that the game seems to fight itself at every turn.

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May 17, 2021

Ultimatum is up and down with the actual changes, but the league mechanic is solid and the Trialmaster character is easily one of the best introduced since Einhar, and I sure hope he's here to stay, even if his boss fight is frustratingly locked behind RNG.

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