While going 3D literally adds another dimension, the game's clunky menus and systems detract from the fun of building, crafting, and selling, but the general gameplay, dungeons, art style, characters, and light-hearted storylines are enough to make the early confusion worth suffering through.
Despite the relatively mixed reception and rapidly dwindling player base post-launch, Ubisoft stuck with The Division and eventually built it up into a rewarding and diverse RPG shooter. It really does feel as though the studios that worked on The Division 2 have taken the feedback to heart and have poured it into the sequel, enhancing almost every aspect we've experienced.
Stellaris is a personal favorite, and it's great to see it make the leap to Xbox One, but Paradox and its partners could really seal the deal by bringing across mouse support, which the Xbox One now has. Hopefully we'll see it materialize down the line, but for now, the gamepad controls are pretty great as is.