Steven Scaife


107 games reviewed
64.9 average score
60 median score
45.5% of games recommended
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Mar 17, 2021

Mundaun's greatest achievement is the Swiss Alps setting that's brought to life with tangible vigor.

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Mar 8, 2021

Loop Hero functions as a statement of persistence in the face of the seemingly insurmountable.

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Jan 24, 2021

Hitman 3, for better and worse, splits the difference between player freedom and focused storytelling.

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Dec 21, 2020

To criticize Cyberpunk 2077 for being hypocritical and conservative feels almost beside the point.

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Nov 20, 2020

The Pathless ultimately buries anything it might have to say in a stupefying level of cliché.

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Nov 12, 2020

The game noticeably stumbles as it attempts to more overtly address the darkness beneath its concept.

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Unscored - Carto
Nov 11, 2020

Carto gets a lot of brain-bending mileage from its central mechanic.

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Oct 28, 2020

It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.

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Oct 8, 2020

In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.

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Sep 23, 2020

Spelunky 2 remains staunchly committed to its immaculate core design.

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Aug 28, 2020

Windbound is an exploration game whose sense of exploration is painfully rigid.

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Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.

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Jul 22, 2020

Few of the game's problems would be insurmountable in the face of an engaging narrative.

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Jul 16, 2020

Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength.

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The most impressive thing about the game is still the strength and specificity of its vision.

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May 31, 2020

The world of the game may be small, but it brims with a weird sense of life.

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May 27, 2020

The game reveals its brilliance by constantly and subtly reconfiguring the emotions behind erasure.

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May 24, 2020

There's considerable joy to poking at the edges of its ingenious interlocking systems to see what happens.

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Apr 30, 2020

For Cloudpunk, hardship is merely the wallpaper for a pretty yet thinly conceived gaming experience.

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After a while, the game inadvertently becomes about the cost and upkeep of civilization.

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