Iceborne is as much a roaring success as Monster Hunter World was, and it can receive no higher praise than that. It successfully adds in new layers, monsters, and a beautiful new area, all of which will have players flocking back to the game to experience it all.
Dandy Dungeon: Legend of Brave Yamada is a fun, unique and genuinely funny game. It manages to keep you entertained throughout its playtime with a mix of solid jokes and excellent gameplay, and unlike so many games that jump from mobile to Switch, it works perfectly on the system. It's a delight and one that you'll find yourself hooked on. Also, down with capitalism and billionaire CEOs.
Gorn is challenging, horrifying, hilarious, and a genuine joy to play. It manages to be brilliant in both short bursts and long sessions, and there are so many little challenges to complete and weapons to master that you'll never really be able to put it down for good.
All in all, Swords of Gargantua is just kind of disappointing. It starts off with such an intriguing and involving cutscene and lore dump, but then never really follows up on it at all. What you end up playing is a very run-of-the-mill wave-based sword fighting game, but one that lacks the same depth as so many other VR titles. It never manages to make good on what it could be, and instead seems happy to stick around as another arena battle game, but one where the combat isn't good enough to carry that. There are just better options out there.
Slay the Spire takes the best parts of roguelites, dungeon crawlers, and card games, and mixes them together into an unholy, but absurdly enjoyable game. It's the kind of game that gets under your skin and uses it like a tent, just camping out and reminding you that you aren't playing it. It's the kind of game that you can jump in for one quick run and suddenly realise that you've been playing for five hours and should really be asleep. It's the kind of game that is easy to play, hard to master, and impossible to put down. What more could you want?
Ultimately, I Am The Hero is fun for an hour or so but it’s impossible to recommend beyond that unless you really miss the halcyon days of the side-scrolling beat ’em up. It may well be that you can push through it if you like to chase scores, but it just lacks that special something that made the classics so good.
A charming adventure game with a fun spell crafting system. It is a lot of fun to play for the first few hours but suffers due to repetitive combat and a touch of poor pacing. Nevertheless, Mages of Mystralia is a fun one if you need something on the lighter side of things.
Dick Wilde 2 is a fun game and not much more than that. What it lacks the complexity of other VR shooters, it makes up for it with co-op, but it's very much one of those games where once you've played one level you've played them all. It doesn't reinvent the world of shooters, but is good at the small slice it chooses to take part in.
Jump Force isn't bad, it is instead mediocre. Instead of a huge celebration of Shonen Jump it instead feels like the kind of party nobody turned up to. It can be fun for a short while, but the lack of depth and strange cutscenes will quickly run that out.
The visuals are pretty, and the music is brilliant, but ToeJam and Earl: Back In The Groove! is the same game it was nearly three decades ago. This is fine I suppose, but it feels like more could have been done. It’s an enjoyable experience with friends, but a bit dull on your own.
Singularity 5 is one of those rare games that looks so good it shouldn't play well, but still does. It's an incredibly aggressive piece of interactive art, one that you can only fully experience if you're willing to don a VR headset and fight through hordes of robots with great feeling weapons. I don't know if this is a must-play game, but it's definitely a must see game. It's the kind of world that you'd happily get stuck in. Well, if it weren't for the angry robots.