Kenneth Shepard
- Mass Effect 3
- Danganronpa 2: Goodbye Despair
- The Last of Us
Kenneth Shepard's Reviews
Danganronpa Another Episode Ultra Despair Girls is still a profound story with improved mechanics on PS4, but its standing in the series' narrative has shifted for the worst since it originally launched.
Pyre's battle system is excellent and delivers upon thrilling competitive play, but whether it has any future in that space could rest on whether it gets online play.
Dream Daddy is more of a dad sim than a dating sim, as its romance feels artificial on most occasions.
Hellblade's mundane mechanics help underscore a powerful story of overcoming your demons, if you're willing to subject yourself to the honest portrayal of mental illness it presents.
More Than a Feeling drags as it attempts to salvage some characters, but can't overcome some of Guardians of the Galaxy's lack of clarity and visual flair.
Before the Storm addresses old problems through an old story, and it makes a compelling case to reconsider its divisive protagonist.
But unless it's another one of the game's lies, Killing Harmony ends definitively enough that I'm content viewing it as more of a deconstruction of the killing game and perhaps a commentary on Danganronpa as a franchise than the beginning of a new story. It's not quite as profound, but it is daring. For that, Killing Harmony earns my respect, if not necessarily my adoration.
Who Needs You pulls out tedious nonsense and meaningless set pieces all to keep you away from Guardians of the Galaxy's actual story.
Brave New World wastes what precious little time Before the Storm has on filler, holding back meaningful developments until the very end.
Sonic Forces has polish in some key places, but fails to bring that polish to every facet of its design.
Don't Stop Believin' helps to undo a lot of damage of previous episodes, but this more level-headed characterization is five episodes too late.
Hell is Empty feels like a superficial way to cap its story off, as it chooses an easy ending to Rachel and Chloe's relationship rather than exploring its darker conclusion.
As poignant and raw as ever, Night in the Woods feels more at home on Switch than anywhere else.
Hacker's Memory is a solid addition to the original Cyber Sleuth, but as its own game it has little in the way of substance.
"Farewell" succinctly captures everything that Life is Strange does well in a beautiful and devastating package.
Captain Spirit's use of a child's imagination to contextualize a dark, poignant story sets up a strong foundation to build Life is Strange 2 upon.
Unravel Two is a clever and endearing take on the original's formula, but doesn't come through on its cooperative premise.
Just Shapes & Beats' excellent soundtrack spawns intricate levels in a stylish aesthetic that is sure to challenge even the most dedicated players.
Life is Strange 2 sets up a very different story that cares a lot of the original game's strengths with it, and leaves some of its weaker points behind.
Dancing in Moonlight uses twelve years of songs to bring the Persona 3 cast the musical tribute they deserve.