Like many, the Star Wars franchise is dear to me, so I'm disappointed EA let their plans for monetisation and a rush to meet deadlines get the better of them with Battlefront II. While there's some fun to be had in Battlefront II's multiplayer and arcade modes, there's no denying its story and mission design is lazy and uninventive. The game is full of Star Wars charm, expressed by its well-designed maps and excellent production values, but it's ultimately let down by a lack of incentive to keep playing and the very system that's supposed to let us live out our far-fetched Star Wars fantasies. The life of this game now depends on where EA goes from here – and yes, there have been steps taken to rebalance the economy, and free DLC is a good start – but inherent mediocrity limits them when it comes to players who want something that's more than a one and done Star Wars adventure.
I didn’t anticipate that Anthem would launch as poorly as it has. I use the word “launch” because I know a majority of the game’s current issues can and will be fixed if EA and BioWare stick with it. However, the game currently isn’t worth it in its current state. It’s a technically inconsistent mess of a looter shooter that can’t seem to nail down the fundamentals of the genre. The most diehard fans of The Division and Destiny might find something enjoyable in Anthem, but you’ll quickly discover there’s nothing to keep players from returning to those other games because they do it so much better. Anthem has a lot of potential that I hope it can tap into it, but it’ll be some time before it reaches a state that’s worth investing in.
God Eater 3 is a game that takes a still relatively niche genre and does some interesting things with it both narratively and in terms of gameplay. It’s a much more story-focused experience with an interesting world and compelling cast of characters that’s currently unrivalled by other games of its type, but it’s also ultimately held back by its gameplay. There’s a distinct lack of combat depth later on in the game, the locales feel uninspired, and its repetitive nature makes God Eater 3 a title I can only recommend to those itching for more games of this kind.
Darksiders III is a fundamentally flawed title that does away with numerous systems and mechanics that the past two titles had iterated and built upon in meaningful ways, but it also allows for a new type of entry in the series as a result. I had way more fun with it than I expected to, but I also can’t recommend it to fans of the series who were looking for more of the same, because they simply won’t get it here. Darksiders III fails to translate the scale of the events transpiring within the franchise’s universe in favour of a more contained narrative that falls flat alongside its boring protagonist. However, if you enjoy Dark Souls, I’d urge you to at least give this title a shot. There’s plenty of fun to be had here if you can accept the game for the fun but flawed experience that it is.
Attack on Titan 2's concepts are sound, much like they were in the original, but it's difficult to recommend the sequel to anyone who already played the first or who isn't a fan of the anime. While the combat is undeniably enjoyable for the first few hours, it inevitably devolves into mindless repetition – and even if you can get past that, it's a slog to play through what feels like a copy and paste of the first game in order to get to anything new. Further disappointment comes from the addition of an original character who doesn't do anything to shake things up in these earlier sections of the game or add anything of significance to the overarching plot. If nothing else, A.O.T 2's a good way to experience the story of Attack on Titan, albeit with the absence of smaller details. If you haven't played the first game and are curious about how a video game adaptation of A.O.T could turn out, maybe try this to see if it's for you.
There’s one thing that permeates throughout my multiple playthroughs of Resident Evil 2 from the start right up until this very moment, and that’s how much love and care has been poured into this game. There’s an undeniable fervour present across Capcom’s recent titles that have come to an all-new climax with RE2. It single-handedly captures the essence of survival horror and what makes it great in a seemingly effortless fashion. The game is packed with content and modes that are all worth experiencing in their fullest, and Capcom should be commended for outdoing themselves yet again. RE2 is without a doubt the best remake I’ve ever had the privilege of playing, and I’m teeming with excitement now more than ever to see what’s in store next for the series that started it all.
Metro Exodus is a flawed game, but this doesn’t hold it back from being a stellar narrative-driven experience. It’s hard to express what it’s like to play a shooter so invested in its atmosphere and immersing the player in its world. 4A Games have proven yet again that they’re amoung the best of the best at making these kinds of games. Metro Exodus is an engaging journey from start to finish, a tense survival based shooter that knows what it does well and does not hold back to ensure you know that it does them well. If you’ve never played a Metro title, I’d recommend starting with 2033, as narrative is a core part of the series, but Exodus is a perfectly fine place to start if it interests you, and long-time fans will be thoroughly pleased with how it’s turned out.
The World Ends With You is a brilliant action RPG that is worth your time if you own a Switch. Despite the inherant flaws that come with its control scheme, it tells a compelling story with complex and well-developed characters that keep you engaged for hours on end. It’s a unique experience that deserves the praise it receives from so many, and it’s made even better through the capabilities of the Switch. If you’re a fan of the genre and can look past its minor shortcomings, I can’t recommend this title enough.
I have spent A LOT of time playing FromSoftware games. Ever since I fell in love with Dark Souls, I’ve poured copious amounts of hours into each game without batting an eyelid, and Sekiro is no different in this regard. Much like Bloodborne, it’s refreshing to see the Japanese developer step out of their comfort zone and try something new, with the end result here being a resounding success. Its combination of deep combat, excellent boss fights, and enthralling level design has left its mark as my favourite game to come from Miyazaki and his team. If you like any of From’s previous work, you owe it to yourself to try Sekiro, and even if you don’t and want to give it a try, I can’t recommend it enough.