With an insane (but great) storyline, borderline inappropriate dialogue and the fascination with crying aside of course, CRYSTAR is a decent little game. The combat and other things tend to be repetitive, but there's enough different things in here to keep the experience fresh. And after all, even with all of the gameplay flaws, you can still PET THE DAMN DOG.
Once you fall into the groove, Oninaki is greatly enjoyable, even if it initially falls flat because of its repetitive combat. The story heads to dark places surrounding the central theming, occasionally in a ham-fisted way, but still manages to have emotional impact. Ultimately though, Oninaki is a gem of a game if you're persistent in putting in the work. Tokyo RPG Factory have done it again
An enjoyable retro-style rogue-lite; in RAD you should expect brutal gameplay in a gaudy and synthesised world. The random nature of the world sometimes proves to be a problem, but not enough to diminish what is a fantastically loud take on the genre. If only for letting players smack about mutants with their engorged limbs and a baseball bat, RAD lives up to its name. Just try to stop playing it, you'll struggle.
As I said before, I cannot recommend Shadowbringers more. The story, visuals, music, vocal performances, and gameplay all combine together to create a phenomenal gaming experience. Final Fantasy XIV has only gotten better over time, and after playing Shadowbringers I have simply no idea how they are going to better this expansion in the future. It really and truly is that good.
In trying to be so many things at once, Songbird Symphony never truly succeeds at any of them. This is far from a deal breaker, however, as the game is an enjoyable and unique combination of elements. This mix is then paired with the adorable protagonist, funny writing with a lot of childish puns, and a bouncy soundtrack to create possibly the most wholesome game this year.
A sequel that treads very familiar ground whilst remaining fresh and innovative, Dragon Quest Builders 2 is a great title that delivers on both its promise to give the player an immersive narrative, and also in giving them untold freedom to play the game however they want, as long as they can deal with a dumb hunger meter. Building might be bad, but has never felt so good.
This isn't a blockbuster title and will likely slip under the radar for a lot of people, but Persona Q2: New Cinema Labyrinth is a unique take on an entertaining if niche genre of games. It looks great, sounds great, and even with teething issues to the battle system, it's worth the price of admission.
The final verdict on my Sekiro: Shadows Die Twice review is that it’s an excellent test of reflexes and gaming prowess, but it also proves to be an often too severe test of patience too. I would thoroughly recommend it if you are intrigued, but would also definitely advise you to exercise caution that it might not be for you – no matter how much you desperately want to love it.