James Wood
Moonscars brings a deeply satisfying core combat loop and exciting art direction to the Soulslike genre, even if it has some teething issues with its overlapping systems and narrative.
A Little to the Left perfectly captures the cosy and softcore vibes you'd want from a game primarily about the cute-ification of everyday cleaning tasks, with great approachability options and puzzle variety to boot. But its simplicity may leave you feeling a bit listless in the end.
The tale of Will, a man who wants so badly to rise above his station in life and achieve great adventures, will resonate with many. Paired with an addictive gameplay loop and beautiful respect for inspiring art, Moonlighter is well worth the price of admission.
For all it’s charm and mechanical depth, Wings of Ruin only just manages to fly.
Oxenfree II: Lost Signals takes the first game's promising world of horror and expands it with some fantastic new characters and uneven legacy storytelling.
The Crew Motorfest crafts a stunning playground for its refined array of vehicles but never fully realises the potential of its new toys.
South of the Circle beguiles with its polished presentation and top-notch performances but often forgets to make itself a compelling game in the process.
A glossy and streamlined remake of a cult classic faithfully updates the experience for modern audiences but struggles to make much of an impression nearly twenty years after the original release.
Steelrising makes some welcome changes to the genre formula but its best qualities are blurred by its lacklustre writing and world design.
Cursed Kingdom is a fun, occasionally frustrating, romp through a world I hope we get to revisit one day.
She Remembered Caterpillars is fun to play but even more enjoyable to bang your head against and although its presentation can feel clumsy at times the feeling the game leaves you with is undeniably beautiful.
In a time when marketers are tripping over themselves to distance their games from the overt politics they draw upon, The Church in the Darkness unapologetically runs in the opposite direction. Freedom Town isn’t just a facsimile of a political movement, it’s a borderline reenactment that asks players to take its world, and history, seriously.
There’s a great game just beneath the surface in Ghostwire: Tokyo obscured and pained by the pretty good one layered on top. Not too dissimilar to the men that lead it, the game is flawed and prone to mistakes that drive away affection it rightfully deserves. But it’s trying and in the end, that’s all that really matters.
The Library of Babel takes its short story inspirations and runs, crafting a compelling, strange sci-fi world that isn't always as fun to explore as it is to read about, or just simply vibe in.
Another Code: Recollection is a solid repackage of two classic adventure titles that manages to celebrate the Cing games despite some lacklustre puzzles and clumsy camera controls.
While its ship customisation revels in aesthetic delights, little else here allows for the kind of pirate fantasy we've been waiting for since 2013. Despite some early promise and admirable endgame ideas, Skull and Bones charts a fairly unremarkable course through its gorgeously empty ocean.
Thymesia understands the core of what makes the action genre so satisfying but fails to meaningfully execute on its ideas and world.
The bones of a great game exist within the second entry, even today, but lop-sided gameplay and uninspired presentation obscure them far too much.
System Shock is less of a modern means through which to experience the best of the original but a separate beast, one far clumsier but in much nicer lipstick.
The Cinema Rosa presents a fascinating mirror image of its creator and how a vision to create something that feels pure can often collide dramatically with reality.