James Wood
The Cinema Rosa presents a fascinating mirror image of its creator and how a vision to create something that feels pure can often collide dramatically with reality.
There is a good time to be had here, just don't expect to be going back to it again after you're done
Atlas Fallen layers interesting and engaging combat systems onto a lacklustre world and frustrating camera controls making for an uneven and forgettable fantasy action outing. Deck13 continues its work of innovating the genre in interesting ways but there's just a little too much going on for Atlas Fallen to ever find solid ground.
Pressure Overdrive is a fun, lighthearted romp of a game.
Sinner merely serves as a tempting taste of what could be but for those willing to sacrifice an already perfected formula, there is some redemption to be found in this new realm Dark Star Game Studios have brought to life
Ultimately the Amnesia Collection feels caught between essential and outdated
There are pockets of joy and engagement in Fallen Order, but ultimately it feels like a game developed a long time ago, before Star Wars moved on to brighter galaxies far, far away from this.
Rebirth‘s romanticised version of the genre is perhaps best forgotten
The core narrative and its surrounding cast of characters is intriguing but unengaging quest design means it loses steam far faster than it ought to.
A Juggler's Tale is an uneven medley of indie platforming tropes and philosophical chin-scratching but a beautiful art direction make it almost worth it.
Conway: Disappearance at Dahlia View has some worthwhile secrets to uncover but cases them in an unremarkable mystery.
Fobia – St. Dinfna Hotel lifts liberally from the best of the horror genre but its unsatisfying core gameplay loops leave you out in the cold. A nifty camera mechanic allows for some entertaining time-bending exploration and the game has a solid grasp on 2000s grunge aesthetics, even if the story at its heart is a little old hat.
An ambitious blend of genres that winds up a jack of many trades but a master of none, Sunday Gold deserves credit for its aesthetics and goals but it's difficult to recommend this trip to the races.
Ultimately a great soundtrack and immaculate controls aren’t enough to stop 20XX feeling like an overtly repetitive cycle of missed opportunities.
Atomic Heart has an impressive command of aesthetics and occasionally gives you the tools to enjoy its world, but an unstable console build, unsatisfying systems and complete misfire of a script prevent these atoms from achieving the necessary fusion.
Alone in the Dark marks a fine attempt at contemporary survival horror mechanics but is completely adrift with an incoherent narrative, dull design, and baffling tonal choices.
Redeemer: Enhanced Edition is almost the game it wants to be, the game we all want it to be, but even this improved port can't change the fact that it simply isn't.
Breathedge takes an interesting premise and shoves it out the airlock with an overreliance on tired jokes and half-baked survival sim mechanics. An admirable attempt to move the genre forward collapses under the weight of too much self-awareness and not enough polish.
Overall, Claybook‘s presentation isn’t bad, it’s just completely ordinary. Which is a brand that Claybook never really elevates itself above
Sakura Wars is a serviceable entry point for Western audiences but fails to deliver more than a modest take on what could have been a remarkable game.