Jorge S Fernandez
In the end, the additions to Fairy Fencer F: Advent Dark Force don’t drastically change the original game, but further improve what was already a competent and casual JRPG (which still has some of the best assortment of RPG unlockables as well as the ability to skip every single frame of animation to cut down on grind time). It may be a B-tier RPG, but it’s a very well-made B-tier RPG that is just as addicting for JRPG fans as the A+ classics.
If there was one word that could accurately define God Eater Resurrection, it would be “uneven”. The concept and the combat both give it a unique identity over Monster Hunter, and could lend itself to great things that help make it stand out. But the amateurish story direction and outdated control schemes hinder its chances to emerge from the shadow of Capcom’s multimillion dollar franchise.
World Of Warcraft Legion is an intensive episode, with epic atmosphere, a new class, dungeons and a brand new continent to discover.
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All in all, Attack on Titan: Wings of Freedom is a smart adaptation that replicates the action of the series without resorting to a typical hack n' slash knockoff. The cluttered camera and controls take some adjusting, but otherwise this is the first real attempt at successfully adapting the colossal anime hit in videogame form and is another proud notch on Omega Forces' belt (it also increases the anticipation for Berserk, their next anime offering later this year).
In the end, Psycho-Pass: Mandatory Happiness is a worthy companion to the original series and one of the better Visual Novels available on consoles. It doesn’t quite have the narrative force that can hook people in like Steins;Gate or Danganronpa, but it is definitely the best possible medium for adapting the cyberpunk setting of the original series while letting fans spend more time with Akane and her team.
For most of its console-based career, the Dead Rising franchise has been a quirky experiment that mixes traditional zombie hijinks with meticulous, often frustrating gameplay mechanics.
Overall, Superdimension Neptune vs Sega Hard Girls is yet another solid entry from the Neptunia series, but it could have been one of the higher recommended titles were it not for the new list of annoyances it added alongside its gameplay improvements.
It’s somewhat cathartic to discover the single worst launch game in a new hardware’s lineup, but simply calling Ace Banana a rotten fruit that spoils the batch does not do its awfulness justice: this is, simply put, VR poison, the kind of low-budget and poorly optimized trash that would put newcomers completely off VR gaming just as it has began its console infancy.
Like many of the other VR experiences in this launch, Hatsune Miku: VR Future Live is an impressive technical showcase that opens the imagination for future VR games, but is currently bereft of meaningful content or replay value.
It is unknown if the developers can patch Battlezone to reduce the nauseating feelings its perspective emits (reports indicate the game was even more discomforting during press previews before receiving some fine-tuning before launch), but that alone is a big enough reason to caution players from purchasing it.
An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
Review in Spanish | Read full review
That said, it would have been nice to have the best of both worlds.
At this early stage, it seems that Oasis Games Limited might end up being the LJN of VR game publishing, releasing low budget games of questionable quality. Still, one could do worse than Pixel Gear, and it would have even been more highly recommended if it just had a bit more to do. Nevertheless, the game’s functioning controls and imaginative boss battles do place it a few steps above the more mediocre of PSVR launch titles.
That right there is probably the best analogy to summarize Loading Human: a cluttered mess that tries to pretend it is high-quality immersion.
In the end, horror aficionados will probably prove the harshest audience for Weeping Doll: the potential for VR horror has already been seen in various demos and titles, creating a deep hunger for more fleshed-out and frightful experiences.
It's a shame that the console version of Darkest Dungeon couldn't have been a bit smarter with its controller layout, because the rest of the game shines in brilliant darkness as it did on PC; the 2D artwork is a great mix of hard lines and grotesque imagery, quite similar to Hellboy and other comics by Mike Mignola.
In the end, Robinson: The Journey is the closest thing to a full-fledged title for the PSVR.
A few hitches keep Killing Floor 2 from absolute greatness: the boss count currently sits at a measly choice between two foes, the cosmetic unlocks are built around microtransactions (players will obtain loot boxes that can only be opened with store-bought keys, and the contents are entirely random, of course), and the online matchmaking can occasionally bug out when navigating menus.
VR space exploring is an inspired concept, but a good game idea matters little if the gameplay doesn’t measure up, and Space Rift fails doubly as a VR experience due to its lackluster aesthetics and unrefined VR controls.
Overall, Pinball FX2 VR does exactly what is advertised, and it does so adequately.