Joseph Doyle
or the average Joe Schmo, it may make you feel as if your life forces are slowly being drained away. (Check your necks, people!)
At the end of the day, Arc of Alchemist delivers a decent gaming experience. The characters' personalities are fun, and their antics are worthy spectacles. The building mechanics are a fun respite from the otherwise ho-hum aspects of the game. Those who are interested in the genre may find this to be worth their time, but the music, art, and significant chunks of the gameplay are too blasé to talk up.
When it's all boiled down, Pathfinder: Kingmaker - Definitive Edition is a text-heavy, buggy experience on the PlayStation 4. While the level of depth into the original tabletop game is laudable, it ultimately makes for a less game-y experience, opting for faithfulness to the original material rather than focusing on the experience for the console player. Even when factoring in the art, music, and somewhat streamlined gameplay choices, Kingmaker isn't able to break away from its tabletop roots. Instead of scaling up or down based on a player's ability, the game acting as a GM thrusts the onus of knowledge of the game and its rules on the oft-unknowing player from the get-go, alienating many in the process. While the title strips down its core concepts for the video game realm, it simply isn't enough. Seasoned tabletop players and those who are willing to invest the time and effort into learning the systems could sink their teeth into this one if they're willing to look past its buggy warts, but Kingmaker doesn't offer enough different or intriguing content to win over someone who isn't already invested in this system and world.
While Bleed 2 offers all of these points of nostalgia, it still lacks the flourish to establish itself. It's a fun game, but it suffers from being pulled in two different directions — appealing to an older, nostalgic audience while adding new game modes and variants to keep it fresh and replayable.
The VideoKid takes the idea of nostalgia and runs (or skateboards) with it. Not only does it use the likes of Baywatch, Bill & Ted, and Fraggle Rock to grab the attention of potential players, but also tops it off as a speedy homage to a classic Atari game. As far as planning goes, it's intriguing. It's fun to throw VHS tapes and jump over the Teenage Mutant Ninja Turtles, but the presentation and design don't hold up. With a single level that becomes repetitive after a few hours, gameplay changes that are prohibitive or distracting, and the overall feel of an app game on a console, the quality of The VideoKid is slightly above average. It doesn't feel like a game I'd boot up my console to play, but it feels like something I'd play while another title is downloading.
As an action JRPG that focuses on music and European themes, Shining Resonance: Refrain hits about half of its marks. The European aspects with gallant warriors fighting off the impending doom of dragons is incredibly fun in this game. It's the perfect amount of challenge, and it almost presents the player with a JRPG-Musou hybrid that's rewarding to play. However, music and story are largely lacking in the game, either being convoluted or unimaginative, if not both. Given the overly complex customization and sexist tones, the whole project drops from above average to lackluster. Shining Resonance: Refrain is a learning opportunity in recognizing when parts of a game are overextended or outdated.
Xenon Racer is made for those who have laser focus and dedication to nailing every detail.
Ancestors: The Humankind Odyssey aims to tackle the evolution of mankind from our animal forebears, a hefty task for any one piece of media. While the goal is incredibly admirable, Panache Digital Games puts too much on its plate.
Sadly, reaching the end of Dogurai feels less like the rewarding success of a job well done and more like getting home from a long day at work.
Warhammer 40,000: Mechanicus is incredibly intriguing and draws in the player with its world-building and tone. The art and music provide just enough to pique one's interest, but as a game, Mechanicus leaves a lot to be desired. I makes itself into such a cookie-cutter experience that progression doesn't feel rewarding, and it reduces the battles to pauses in narrative progression. Top that off with insufferably written narrators, and you get an experience that's tough to sell. The concept and world of Mechanicus are interesting, but the follow-through, laced with lethargic gameplay and sometimes indecipherable characters, is lacking.
In sum, Skater XL tries to fill a void in the world of skateboarding video games by offering a valiant blend of the familiar and innovative. The music and aesthetic are warm and welcoming to build a carefree experience for the player. The settings are bright, crisp, and appealing, but the controls and game layout that Easy Day Studios decided to embrace seems misguided. The freedom to explore and create your own lines may be liberating for some, but the lack of direction can leave players cold. Most sandbox games offer something tangible to work toward, to build, to interact with, etc. This same sort of goal isn't in Skater XL, which makes the experience feel blasé. While the game's website touts that there are no specific inputs for tricks as a selling point, this sort of freedom is a nasty combination of overwhelming and undefined. Games generally work when the player is either presented with goals to reach or a world to explore, but Skater XL doesn't provide enough of either to be a fulfilling experience.
Much of Kandagawa Jet Girls is done incredibly well. The gameplay is varied and interesting, allowing the player to explore how to best approach races and competition, while also offering fun and upbeat music and visuals along the way. It's all strung together by a well-defined aesthetic, from the menus to the loading screens and the UI. What cannot be forgotten - and what takes away the most from this game - is the obsession with these teen girls' bodies in the design. It's cheap and gross, and it completely detracts from the experience. While the races sometimes become bland with ease, the most glaring point that I took away from the experience is how girls' bodies are depicted and designed in media. When it comes down to it, you can make a game that knocks it out of the park in every way, but if you can't show your teen characters without highlighting their massive cleavage or design them without massive breasts in the first place, then frankly, it's not a respectable product that should be taken seriously, and therefore it isn't good.
Steel Rats presents an interesting idea to the player: an affable biker gang hounded by metal fiends, combining two wildly different game genres by using your bike as a weapon while riding through a dingy, destructible world. This all sounds incredibly intriguing on paper, but unfortunately, it falls flat on the delivery. Tate Multimedia tried to pack too much into Steel Rats for all of its parts to work together in a fun and cohesive way. It can be done, as proven by roguelike rhythm game Crypt of the Necrodancer, which stuck to the core elements of each genre. Frequently in Steel Rats, the solution is to use one tactic and move on, or skip it entirely rather than fumbling through the different genres. When this kind of gameplay meets the unassuming visuals and banal audio, the title becomes lackluster.
While the art, gameplay and music are fine, it feels like EA made a game so exclusively for children that their parents won't want to play it with them, leaving them to be influenced alone. Even if you can tolerate the tone and have the wherewithal to not spend too much money on DLC, Neighborville is fine. It just won't be your best purchase EVAR.
Runbow works against itself by creating needless tedium throughout the game. The controls, shaky and particular platforming, and waiting for the background colors to flip in order to progress are all damning in a platforming game, and the frustrating background music makes the title feel so much longer. This isn't the only takeaway because the game's aesthetics and premise are pretty good: racing to the end of the level with cool '60s aesthetics and deft maneuvering through visual gameplay cues! 13AM had a really cool idea that mostly works but unfortunately gets lost within a slew of issues. Runbow could be a great game for the dedicated speedster, but for most others, it comes off as pretty, but lackluster.
On that note, there's little you can get from The Legend of Heroes: Trails of Cold Steel II that you couldn't get from other titles that likewise do it better. The narrative is winding and confusing, the characters are off-putting, and the visuals are a sore sight for the eyes. While the music and gameplay show some glimmers of promise, they ultimately end up feeling lifeless and overcomplicated, respectively. At the end of the day, Trails of Cold Steel II ends up feeling like a middle-of-the-road shonen anime that's a little too scatter-brained, and you have to slog through the off-screen battles.
At the end of the day, the charm and well-loved characters are not enough to save Asterix & Obelix XXL 2. It feels like a slog of collecting a certain number of items to get from point A to point B — lather, rinse and repeat. Nothing lands well, other than the updated graphics. No amount of cheesy puns and well-pandered references could save a game from itself when it's poorly made, even if it was decently remastered.
The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
At the end of the day, Paper Train comes off as pretty flat.
Despite everything you just read, Last Encounter is not a bad game. It looks decent, it plays decently, and it sounds decent. That's all it is, though: a relatively inoffensive twin-stick shooter. Since it glosses over the woes concerning design, perspective, and heck even gameplay, but this title is pretty functional. If "functional" is the kindest word that can be mustered for this flat and frustrating game, then I wouldn't necessarily call it good, either.