The problem was that the process of actually seeing what came next was a dreadful slog that just frustrated me more and more as the game went on. It feels like a game made for the most dedicated of Platinum Games fans, and I'm certain that anyone who loves racking up combos as quickly as possible for platinum medals will love this game. Diehard fans of character action games will have a lot to love here, but everyone else will have to put up with a lot of trouble to get to the good parts.
On the bright side, the game does have full cross-compatibility with the PC version. With a pre-existing collection of thousands of levels with more coming in every day, anyone interested in simply playing levels will have a fully-featured experience. Sadly, creators will have to put up with some frustrating issues to get as much out of this game as they could've on another platform.
The rest of the game is merely competent at best. If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. Sadly, Saints Row IV: Re-Elected would probably be better off getting primaried.
The roster now stands at around 40 fighters featuring characters through the end of the Shie Hassaikai arc in the fourth season of the anime. If you were really concerned with having the latest heroes and villains to play with in the arena, then I suppose your prayers have been answered. For anyone else, My Hero One's Justice was already a tough sell, and now that I can't even get past the title screen without the game freezing I cannot recommend this lazy sequel at all.
It's oozing with style, it's shockingly accessible, and the back-and-forth exchanges prompted by the Grind Grid system make for non-stop excitement in every match. There's even a fifteen hour visual novel experience in the Chronicles mode that helps flesh out the world and characters of Under Night In-Birth, though personally I think I'm more afraid of understanding all the insane proper nouns in the plot summary than I am excited. This was a worthy addition to both the EVO lineup and the Switch lineup, and there's nothing I want more now than to see the game finally reach the mainstream success it deserves.
Crash Drive 2 is a decent game that doesn't exceed at anything in particular. The fundamentals are all there, like good controls and a lot of goals to work towards, but the gameplay loop is just too simple to be worth more than a few minutes of play at a time. If you just want something to play while you're waiting for the bus then you could do worse, but it's worth noting that the mobile version of the game is free on both iOS and Android. The game fits into the short-bursts niche that mobile gaming has carved out for itself, so perhaps it's best to pass on the Switch version; after all, you can't beat free.
Between it's poor writing, sloppy controls, and lackluster exploration, Bookbound Brigade has a lot of missed potential. With how long and difficult a linear corridor in the game can be and exploration overall taking a backseat, it doesn't succeed very often as a Metroidvania. Meanwhile the bad characterization and juvenile writing kneecaps a framing device that could've been interesting enough to make up for the bland gameplay. I can't see myself ever returning to the game, and I don't have much reason to say anyone else should bother with it either.
Ashen is not awful, and I think that any hardcore Souls fans who just can't get enough of this style of combat will enjoy it. The open world adds a new layer to the Soulsborne format that succeeds more than it fails, but it comes at the cost of weakening a core pillar of the genre. The result is a passable experience, and in a genre that's quickly becoming as crowded as this one, passable just won't cut it for anyone but the most hardcore of fans.