Jamie Davies
I've sunk dozens of hours into Heroes of Hammerwatch and eagerly await the chance to spend dozens more. With numerous layers of progression systems, multiple distinct classes and more content than seems reasonable for its low price tag, Heroes of Hammerwatch is a must-play for roguelike fanatics or people after their dungeon-crawling fix.
An engrossing combat system and numerous novel gameplay mechanics save what would have otherwise been merely a passable Dark Souls tribute from total mediocrity. Sadly, there's still too much harming the experience to justify a wholehearted recommendation. It ain't Souls and it certainly ain't polished, but it's not terrible either.
An experience that pulls from gaming's best (and worst) bits to create a wholly unforgettable few hours. There is No Game: Wrong Dimension, is not just a game: it's something very different and a little bit special.
Despite some (mostly successful) attempts to tweak the formula, this is, at its core, Serious Sam exactly how you remember it.
A vibrant world full of enjoyable characters and high-quality voice acting take the edge off a game that's boring at the best of times and broken at the worst.
Torchlight III started life as a free-to-play title, and by all accounts it shows. It won't bore you, but it's just not engaging enough to become your next gaming obsession.
Trollhunters: Defender of Arcadia is a dull but mostly serviceable throwback to an era of gaming where licensed 2D platformers were rife. Decent writing and acting do help it stand out, but not by much.
The Falconeer absolutely excels in story and presentation. Sure, its aerial combat gameplay might lack impact or variety, but with such an interesting and visually stunning world, it's easy to overlook such shortcomings.
Rogue Company mixes casual and tactical gameplay styles to create a hero shooter that, while not particularly innovative, is incredibly entertaining. You've seen this all before folks, but sometimes good things stick around for a reason.
An enjoyable overworld dragged down by tedious, imprecise platforming gameplay. It's not devoid of merit, but Drawn To Life: Two Realms isn't the jolt of electricity needed to shock the franchise back to life.
A good visual novel and introduction to the Werewolf: The Apocalypse universe. It may be far too brief, but its replay value goes a long way towards making up for that shortcoming.
A fun but incredibly flawed hybrid of stealth and hack-and-slash which plays like something dug out from the bargain bin of 2009.
A charming top-down dungeon crawler without quite enough challenge or content. Gods Will Fall is worth grabbing on sale, even if you won't ever be worshipping it.
Rack N Ruin might suffer from an abundance of items and enemies, but there's enough worth experiencing in the game's humour, combat and distinct visual design to make it worth a playthrough.
Room to Grow stands apart from anything else available in the puzzle game market. It may not inspire a whole new era of puzzle gaming, but it does provide a novel and genuinely challenging experience.
Under the Jolly Roger is hard to recommend. It may offer entertaining ship battles, but these lack enough depth to compensate for every other aspect being a drawn-out slog.
Star Wars: Republic Commando on Switch is the worst way to play an outstanding and incredibly likeable game.
A compelling found-phone horror title which demonstrates a real love for and understanding of the Doctor Who universe.