Tom Marks
- Valkyria Chronicles
- Fez
- Skies of Arcadia: Legends
Tom Marks's Reviews
Trover Saves the Universe is a short and sweet VR platformer wrapped in one of the most ridiculous and funny video game stories you'll ever see.
SteamWorld Quest's card-based RPG combat offers an insane amount of choice, making it as flexible as it is fun.
Yoshi's Crafted World is a very fun platformer that's light on challenge or ambition, but brimming with creativity and charm.
Trials Rising has an impressive new tutorial, even more extensive customization, and an awesome pool of levels that can be disappointingly discouraging to unlock.
Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers, and mixes them into a wholly new and extremely satisfying package.
Wargroove's brain-teasing tactics and impressive level editor make it the Advance Wars successor fans have been waiting for.
Artifact is a challenging, deep, and surprisingly approachable card game.
Super Smash Bros. Ultimate is Smash Bros. done right, and done bigger than ever before.
Warframe isn't an easily approachable game, but it's one that's worth getting comfortable with.
Return of the Obra Dinn stands as something wholly unique, a challenging detective game that empowers you to solve its mysteries through actual investigation.
Valkyria Chronicles 4 is the sequel I've been waiting for, returning to the roots of what made the first game so special. It adds a handful of new and interesting mechanics to its tactical battles, nearly all of which improve the formula in tangible ways, but otherwise plays it fairly safe. The story can feel a little bit impersonal and disconnected from the rest of the series, but the way it makes even the smallest characters important and alive is remarkable. It's great to see the Valkyria Chronicles series back on track, as it's still one-of-a-kind.
Chasm is a lovely and fun Metroidvania with a lot of cool new ideas, even if its randomized maps are uninteresting.
Hollow Knight’s rich world and incredible depth of content will make you want to explore its caves for dozens of hours.
Yoku's Island Express is a novel Metroidvania-pinball hybrid that stands out as something wholly unique. It blends those clashing genres with a beautiful island style, and its satisfying flippers and bumpers make uncovering its wide island a ton of fun. Retreading completed areas while hunting for secrets can occasionally get stale, but Yoku's Island Express has a refreshingly positive attitude that kept me smiling the whole way through.
BattleTech provides exciting strategic decisions and a compelling story, plus the slow-paced and meticulous fun of building up and customizing a mercenary company but suffers from the frustrating unpredictability of its weapons and procedural missions, and losing a favorite mechwarrior to a random head hit feels like it somewhat undermines the choices I've made along the way. Those frustrating moments didn't ruin my many hours with BattleTech by any means, but they did mean I wasn't rushing back for more after I beat the campaign.
Warhammer Vermintide 2 is a beautifully dark game, and I'm in love with its hard-hitting, meaty melee weapons. It's a gorgeous game with tons of fun play styles and customization options to uncover, even if most of the loot you earn for your efforts is a letdown. But thankfully you don't need to pay much attention to it to simply enjoy the hack-n-slash, Left 4 Dead-inspired co-op fun of bashing hordes of rats and zombies to a pulp.
Fe is a short-lived platformer that still manages to outstay its welcome in some regards. Its platforming is okay but unimaginative, and its best ideas, like the tree jumping and singing affecting the world, remain underused. It can be a beautiful game at times, especially with regards to its music and audio design, but not so much so that it hides its rougher edges and undeveloped concepts.
Celeste is a surprise masterpiece. Its 2D platforming is some of the best and toughest since Super Meat Boy, with levels that are as challenging to figure out as they are satisfying to complete.
Rainbow Six Siege's focus on teamwork and strategy over just aiming prowess sets it apart in exciting ways, and the constant stream of new maps and operators have made it a wonderfully varied FPS. All that new content has made it harder for new players to catch up, and I wish more work had been done to address this, but smart play and good communication will still win you more games than having the newest operator. It's got some growing pains to sort out, but the future continues to look bright for Siege.
Opus Magnum is a collection of brilliant puzzles that I want to endlessly replay and re-solve, subtly encouraging my creativity as I hunt for better solutions. It's also managed to create a community around itself, one that encourages both competition and collaboration while ensuring Opus Magnum has no shortage of new challenges even after I had my fill of its campaign. It feels one-of-a-kind, and is without a doubt one of the best puzzle games I've ever played.