Death Stranding reinvents how video game design can work. It takes you through an experience you didn't expect, doesn't hold back with its design intentions and execution, and takes the gamer through a journey like no other. This is a masterpiece that only Kojima could pull off.
SNK Gals' Fighters is good, even for a game from a failed system back in 2000. It is progressive in its gameplay design and a fun fighter for a two-button control scheme. It needed to be translated fully onto a Nintendo Switch screen, but it's manageable with the screen options the game provides you.
Dreams is a marvel from Media Molecule. It’s another cog in their creative machine that takes game creation to another level. Does it have room to grow? Lord, yes, especially in controls, but it offers up an outlet for non-coders to make their gaming dreams a reality.
Overall, Catan on the Nintendo Switch is a treat. The inclusion of a large campaign helps to sell this game easily. The addition of strong AI makes the experience valuable and challenging. If the menu system could improve, then you’re looking at one of the best versions of the board game to ever grace a console.
Other than visual issues, I think the Blood Rage is brilliant in digital form. It's tough, challenging, and it is a well-planned and sophisticated game to play in digital form. I think the developers translated the game perfectly from its table-top brethren, but there is room for improvement.
Sayonara Wild Hearts is a perfect experience. It may not last long, but it will certainly draw you in with its story, keep you there with its variety of gameplay, and then bring the entire experience together with its amazing visuals and music.