MLB The Show 19 shows that San Diego Studios isn't sitting on their butts doing nothing to improve the player experience. They are still making this game better and better each year. This year's game brings more refined game modes, a more engaged baseball experience, and it does enough to stay fresh. It isn't perfect, but it's damn near it.
Left Alive was not a fun game to play. It lacked personality, even though it wanted to be an MGS clone so bad. It lacked complication for a stealth game, as well as comfortable character movement and slow ramp-up of difficulty. I think if the devs could have had more time to smooth out these rough areas, then the game would have been decent, if not good.
The idea of a PSVR MOBA game seemed unnecessary, but Sunsoft executed it without a hitch with Dark Eclipse. They made a case for how to do MOBA correctly in VR, as well as how to make MOBA fun in the medium. If they can populate it with more players, then the experience would be even better. Otherwise, you're going to be getting a single-player experience that taunts you with the idea of multiplayer fun.
HOB: The Definitive Edition made a good jump to the Nintendo Switch, a system that needs more than first-party titles to make it a legitimate contender late in this generation. HOB is a cornucopia of genres in one title that focuses heavily on action-RPG than puzzles, which means you will be moving and shaking more often than stopping and thinking. It is entertaining, engaging, motivating with its intentions, while slightly flawed in its design. It's definitely worth looking into, though, if you're looking for something to fall into without a huge commitment needed.
If you're looking for a solid experience that keeps going and motivates you to keep going through rewards and short missions, then you'll enjoy Defiance 2050. It's a solid title that does what is advertised. Just excuse those last generation cutscenes.
Out Run is another gem in the Sega Ages library. It emulates its arcade predecessor perfectly, and it feels tighter in the controls department. Beyond those, there's nothing else to offer, which is fine for a classic. You don't want to change what people love for the sake of updating.
Overall, The Sims 4: Get Famous is a fantastic expansion pack that brings a defined goal to Sims 4 gameplay. Working your way to the top through various gigs until you're a superstar is a beautiful rush. The amount of thought and steps you have to put into the process makes this expansion complicated, yet fun. It certainly still has that Sims 4 groundwork to the process, but the feeling of accomplishment, or failure, is a bit more defined in Get Famous.
Neverout is an interesting VR title turned into a Nintendo Switch experience that seems to be better suited to handle it. It's fun, it's challenging, and it can be a bit frustrating now and then, but it's still worth checking out, especially at the price point.
Right now, the modes are decent, especially for younger gamers out there, so they add some value to the titles, but they need a bit more to them, though, to really sell everyone on them.
World of Final Fantasy Maxima adds enough content, including mirages, and enough adorable personality to make it a possible purchase. Newcomers to the series might benefit off the Maxima upgrade in one package due to the overall body of work being new to them more than those that are merely upgrading.
The simplicity of Super Rocket Shootout cannot be understated. It's a good ‘ol jump in and have fun sort of situation with the gameplay. It tosses in some goodies here and there for variety, but ultimately it just wants you to have quick bouts of fun. That's a concept I grew up with in the arcade days of gaming and this is a concept that works for me with Super Rocket Shootout. That doesn't mean that I don't believe it can't be more, and it should, but as it stands it's fun. That's why you play games, folks, for the ‘fun'.
Crash Bandicoot N'Sane Trilogy is a must-have for the Xbox One X. It's a beautifully re-created/remastered trilogy that maintains the wonderful essence, as well as difficulty, that came with the original releases way back in the day. Vicarious Visions did a superb job with this one.
As it stands right now, the Wolfhunter DLC, which is going to be a review in progress to see how it all works out, is action-packed and entertaining. The dungeon I was able to get through with the devs at ZeniMax Online Studios was fun, and it felt like a well thought out idea that was executed beautifully.
Overall, there's not a lot to dislike about Yoku's Island Express. It's deep, it's fun, and while the main character may not be memorable as a Rayman or a Mario, the gameplay is so well-planned that you aren't in need of a strong lead character to make it all work. Villa Gorilla did one helluva job with this release and it's a game that shouldn't be overlooked.
Galak-Z: Variant S is a simple shooter that is fun in short stints. The controls are fun, the level design is outstanding, but the motivating factors of the game, which include upgrades, needs to be improved a little before it becomes great. As it stands right now, it's a good space shooter with some potential for improvement in the future.
MLB The Show 18 is another notch in the successful belt of the MLB series from San Diego Studio. It has better mechanics, more meaningful modes, a gorgeous presentation style and it just feels like what you would imagine a baseball game should feel like.
Indygo, while certainly nothing groundbreaking with mechanics, is a frightfully accurate portrayal of what happens in the mind of someone suffering from depression. The narrative is clearly more important than the game's mechanics, and that shows at times, but the combination of mechanics, dialogue choice and acting help to push the message about how devastating depression can be for an individual suffering from it.