For those looking for an extra bit of challenge — not to mention one heck of a sequel-bait left to linger right at the very end — The Messenger: Picnic Panic fits the bill of tasking players to prove their worth with every and all skills they've accumulated from the base game.
Despite the confinement in bog-standard AAA conventions and set-piece tropes on occasion, the same can not be said for the execution of its story and of its characters, which — barring the next six months — may go down as one of the best and most surprisingly unique examples you're likely to find this year.
HAL Laboratory's quadrilateral little protagonist (and co) may be dishing out the same escapades as he's done for what is the fourth entry in the studio's still-young puzzle-platformer series, but BoxBoy! + BoxGirl! proves the series is just as charming and as enjoyable as it's always been.
It's hard to say how thorough and genuinely in-depth Konami went when it came to representing the best of the best here, but it's clear that the Arcade Classics Anniversary Collection is not the flying start fans would've hoped for.
It's a shame that a game of such promise and ambition ends up in such a questionably lacking state as this, for Genesis Alpha One wields a fair number of interesting ideas, mechanics and spins on such things as roguelike exploration and base-building methodology that work wonders when feeding back into the core premise of managing all aspects of a ship journeying through space.
After five years of waiting, though there are some frequently fantastic examples of sound used to further the tone and aesthetic, a similarly plentiful amount of contradictory design choices and unnecessarily tasking moments leaves BELOW with many rough edges.
Though its pixellated visuals and bright environments do provide brief pleasantries in the first hour or so, the little variety in its missions and very reason to stay invested other than grinding until the climax results in a game caught between two minds, committing, sadly, to neither one in the process.
It's bold to dish out a product with so many obvious absentees of the most fundamental components to a video game, but The Quiet Man goes one step further in presenting itself as this artistically-flash, cinematically-deep experience it's all too proud of itself over without ever working for that accolade.
Pleasing and genuinely tense a large portion of its core gameplay may be — particularly when it comes to considering which abilities to sacrifice, and when more importantly to enact them — Sinner: Sacrifice for Redemption falters from an otherwise lack of context and general purpose in a world that is suggestive on quick glance, but quickly reveals itself as little more than superficial decoration.
It likely won't garner the longevity of something a kin to Deadly Premonition, but there's no denying Swery's fluency with a whole host of tones, on both gameplay and story — not to mention his ability in using the surreal to portray a real and hard-hitting theme of young love — shines through in a sufficient capacity, despite the numerous rough edges.