Jordan Helm
A feature-rich (at times astonishingly so) package of content - major, minor and entirely optional alike - Nihon Falcom have proven once again with Trails into Reverie why they remain one of the best and most renowned RPG developers still going.
Blending an absorbing tale across worlds, with a novel but mechanically-engaging interpretation of player-choice, Harmony: The Fall of Reverie sets a new standard for Don't Nod with what might be their best, most rewarding work to date.
Far from the most inventive or unique take on the puzzle-platformer formula, Planet of Lana mitigates its relatively-safe gameplay with a striking visual style and a surprisingly compelling use of music alongside.
From a studio having delivered far better and should in all likelihood have done so once more, Redfall is an uncharacteristically poor and cobbled-together brand of tedium.
Nearly a decade on, Teslagrad 2 strides into view where the original left off, with a modest but still entertaining palette of magnetism-based gameplay and precision-platforming alike.
For those more than happy with a brief game with a singular-though-solid concept at its heart, Storyteller serves up a pleasant, though far from extraordinary, take on the art of narration.
What could've been a comical, perhaps novel, approach to tackling themes of corporatism, consumerism, activism and comfort in the familiar alike, The Last Worker instead can only muster up a mediocre clutter of half-baked ideas that rarely feel properly fleshed out.
Occasionally let down by a PS4 release that unlike its Switch and PC equivalents lacks the visual sharpness and touch ups to its evident age, The Legend of Heroes: Trails to Azure caps off the two-part Crossbell arc in satisfying fashion.
Exactly what fans of the series have come to expect, whilst still providing one or two interesting deviations in gameplay along the way, Like A Dragon: Ishin! fuses familiar traits with a delightfully-versatile combat system to great effect.
Already a masterstroke of design and execution on original release, Metroid Prime Remastered goes one better in cementing Retro's debut Metroid outing as one of gaming's greatest evolutions of a series.
Though the short run-time, on top of its overused hit-and-miss humor, may work against it, what Rhythm Sprout lacks in unique aesthetic or visual identity, it more than makes up for with a soundtrack as much a gameplay loop that's both enjoyable and easy to make repeat trips back to.
Where Forspoken should've been a striking and appealing fresh start for Luminous Productions, the end result sadly is a game not only bland and unpolished, but deprived of a reason to care for its unfolding mystery.
Sequels that don't quite match the lightning-in-a-bottle status of its originator are nothing new.
Coming at arguably a fitting time of the year, The Block - simple and small in scale it may be - makes for an adequate palette-cleanser of a release.
Cleverly-orchestrated, if sadly a little on the abrupt side due to its short run-time, Melatonin's way with visuals is matched only by its delightful and genuine sense of challenge across its myriad of rhythm encounters.
Confused, contradictory and all too reliant on what came before, fantastic visuals that may stand as one of the current-gen's best can't save what's a terribly underwhelming release with The Callisto Protocol. A game that tries so desperately to be acknowledged for its own identity, all while relying on its most blatant and obvious of call-backs.
In all its tricks, turns and trials to overcome, A Little to the Left succeeds on the basis of its charming and relatable premise on the obsessive nature of order and sequence.
It's hard to recommend Somerville purely on the basis of what loosely-tied and ultimately lacking material its narrative provides.
As ridiculous and as unruly as it's ever been, the five year wait for Bayonetta's third outing ends on a predominantly satisfying high.
What feels like the foundation for something ideally more substantial lying in wait, Arkanoid – Eternal Battle can only muster up a competent, but unimaginative, spin on the Taito classic in Battle Royale form.