- Kentucky Route Zero
- Star Wars: Jedi Knight II: Jedi Outcast
Some custom options would have been a welcome addition and allowed even more fun to be squeezed out of the game. But if you’re looking for a quick, get-in, get-out play session of a great board game in digital form, you could do worse than Ticket to Ride.
Daymare: 1998 is a low budget release with an ambition that outpaces its production values, but it's still a good attempt. There are stumbling blocks – hit detection, boss fights, animations – but the lighting is good, the soundtrack is great, and the exploration is satisfying.
Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.
Even with a downright cavalcade of triumphs, Kentucky Route Zero's strongest asset is its ability to redefine itself from episode to episode. The deeper your journey goes, the stranger things get, but the more they make sense too. While the game will definitely be a bit too bizarre and densely obtuse for some, this is a game unlike anything you've ever played before.
Golem is a game had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn't good.