Top Critic Average
Engrossing tension between empowerment and disempowerment, greed and fear, across an eminently replayable system.
Invisible Inc's randomized and repeatable sci-fi heists create one tough, risky tactical decision after another.
And once the final mission's done there's a scamper up the difficulty levels, alongside endless, custom and time attack modes, the latter of which works a bit like speed chess, but with people getting whacked over the head. In truth, while pleasant, this is a covering of the bases that Invisible, Inc doesn't really need. Much like the lives of one of its secret agents, this is a game defined by short, sharp thrills. It's so filled with purpose that is has no need to outstay its welcome.
The best turn-based tactics game since XCOM 2 and a fantastic spy adventure that has an appeal that goes well beyond just strategy fans.
Invisible, Inc. is like a tense game of hide and seek, except the repercussions for being found are deadly
Invisible, Inc. has the right tools and the right talent, but it's not quite the flawless caper it almost was.
Invisible, Inc. is a wonderful turn-based stealth game that deftly balances simplicity with depth.
The stealth genre, deconstructed and almost perfected.
Despite its shortcomings, Invisible, Inc. offers a nerve-wracking campaign in which decisions and consequences truly matter.
The turn-based stealth gameplay is empowering, but fraught and fleeting each time you dive deeper into one of the world's least architecturally sensible corporate buildings, rooms budding off rooms, some empty, some dangerous, all necessary. It's a fight to stay equally matched with your enemies and make it to the end. Things can and will go wrong. Sometimes life-saving maneuvering just delays an impending, inevitable loss as you bring the full weight of the guard down on your head. And it's almost always your own damn fault, which is why you'll try again.