Top Critic Average
Max: The Curse of Brotherhood is a fun action puzzle platformer that is sadly hampered by an awful port. The puzzles are brilliant, especially with the magic marker mechanic, with some great chase sequences to space them out. Brilliant pacing means you’ll move from through fantastical environments constantly in this six-hour campaign, which is brought down by the lower resolution and performance.
Overall, I feel like Max: The Curse of Brotherhood is the fresh, simple platformer that the industry has missed since the days of the genre's prominence. While it's too small to ever win a Game of the Year award, the game is more than worth your time, especially when only for $15.
Max: The Curse of Brotherhood is a great side-scrolling puzzle platformer. Max's marker has come a long way since the original game and you'll have a blast exploring the game's world and using all the different abilities. There are a few bugs in terms of gameplay and the visuals don't scream next-gen, but it's still a great investment.
Max: The Curse of Brotherhood is a fun puzzle platformer that is worth a download. The graphics are very pretty, polished and colorful, and the game looks great when played docked on the TV or on the go in Tabletop or Portable mode. This is a quality Switch port of an entertaining release that is worth your time and money.
Simply put, Max is a fantastic indie game and a far better purchase than many of the others currently available for download. In Curse of Brotherhood, Xbox One has a fun, good-looking platformer at a budget price. Highly recommended.
Max: The Curse of Brotherhood is a great indie platformer which I'm glad had the chance to come to other platformers. It may not be the best looking game out there but it does shine with its artistic style, complex and thought-provoking puzzles and constantly-changing Magic Marker.
Max: The Curse of Brotherhood's presentation and creative use of puzzle-platforming are really well done. It has a difficulty curve that is accessible for all ages and remains fun. It looks beautiful despite running at a lower resolution and its appeal can be good for both parents and children to play together.
Overall I found that Max’s mix of play styles and moderate level of challenge made for an enjoyable romp. Puzzle-solving generally is of the kind that makes you feel pretty smart when you work out what you need to do and there generally seems to be a little room for variation on how you may approach things at times. Overall if you’re looking for a solid adventure with a blend of things to do it is easy to recommend.
Max: The Curse of Brotherhood is a great looking and fun puzzle/platformer you should definitely check out on Nintendo Switch. The game features a good challenge for players, and the hidden amulet pieces will require you to use all of your skills to reach them since they're usually hidden in out of reach spots or areas hidden by the camera until you're close enough to uncover the path that leads to them. I'd been looking forward to playing the game since the moment a port to Nintendo's hybrid console was announced, and I'm happy to report that the wait was worth it.
Max: The Curse of Brotherhood is a very enjoyable puzzle platformer. The game often surprises you with the solutions to different puzzles and overall is a very rewarding experience. Those seeking out an interesting twist on the platforming genre will find a lot to love in Max's latest adventure.
Max: Curse of the Brotherhood uses a wonderfully implemented drawing mechanic to solve puzzles that can often feel familiar, but are usually just about different enough to remain fun and fresh. The platforming, chase sequences, and even the final boss won't put up too much of a fight against you in the seven-or-so hour campaign, but you may find yourself occasionally stumped by the odd puzzle that strays from the norm.It isn't quite perfect, and there are several small areas where we feel the game could be improved, but ultimately we had a great time playing through the adventure and enjoyed the core mechanic. It can't quite compete with the true elites of its genres but it is definitely a welcome addition to the eShop - if you love the puzzle-platform genre and want to add another game to your collection, this wouldn't be a bad place to start.
Max: The Curse of Brotherhood is a triumph in design, both in terms of how stages are crafted and the way the smart puzzles contained within each world are put together. Held back by its control scheme in the past, the shackles have now been removed, making this the superlative edition thanks to the excellent touch screen system now employed on Nintendo Switch, leaving Cubed3 now hungry for an upgraded version of Max & the Magic Marker in the future.
Platforming fun for all the family, Max: The Curse of Brotherhood is one of the Switch's better takes on the genre. Its storytelling feels like a Disney Pixar movie, so if your youngster has had a Switch for Christmas, it shouldn't take much to get them on board.
Max: The Curse of Brotherhood has a handful of funny moments, plenty of fairly easy but entertaining puzzles and platforming/chase scenes all wrapped up in lovely visuals. The adventure doesn't have great replay value, but the first time through it's long enough, and the price of admission is absolutely worth it.
It will not be the most compelling thing you play all year, but it does what it set out to do very well. It is a clever game, with a simple idea at it's core, that consistently brings enough clever ideas to the table as it goes to remain captivating throughout.
Press Play squeezed more than its fair share out of the simple yet powerful drawing mechanic originating from 'Max and the Magic Marker.' Expanding that idea in 'The Curse of Brotherhood,' with narrative focus and tighter puzzle creation, a wonderful Xbox One title emerged, fresh and new. For anyone with the new console and desperate for something that doesn't involve pointing a gun or a car, Press Play's latest is absolutely worth the time. Without more surrounding polish, however, and leaning on traditional dressings in most areas other than strict puzzle design, this is no classic. Here's hoping Press Play keeps on going with this apparently endlessly fruitful idea and finds something more to say with it in further iteration; there's still fertile ground here.
The difficulty curve is forgiving, although it does ramp up a little more toward the climax, but it never gets close to the levels of irritation that platform games of old managed. The control input method may be difficult for some, but once you get used to it, it becomes second nature and even the fastest sections won't be too demanding. Max may have been sneaked out earlier than we expected, but it's a little gem that could easily be over-looked, but will reward gamers who invest their time in it.
For a forgiving and approachable puzzle-platformer, Max lands on his feet and brings us a fantastic gaming experience. Even at a price of $15 it is easy to recommend. Great for all ages, the plot is light and the puzzles are fun from an otherwise innocuous re-imagining of a touchscreen game. Well done, Press Play – we want more!
In the end I couldn't have been more pleasantly surprised with Max: The Curse of Brotherhood. It's a game full of wonder and magical moments, that while light on actual narrative, still delivers a world that is hard to forget. The visuals are Pixar-esque charming and the combination of cerebral puzzles with thrilling action offers up a bite-sized experience that is a welcome addition to the Xbox One's library. If you're looking for a change a pace, I couldn't think of a more fitting way to finish off this gaming year.
In the end, Max: The Curse of Brotherhood is a fine game for puzzle platforming fans. The length is just about right, the presentation is great, and the amount of hidden collectibles gives the title some considerable replayability. Though the freedom to construct your own solutions is sorely missed, the puzzles are well thought-out and certainly make up for the few puzzles that are ruined due to misbehaving camera angles and other issues. Fans of the genre will thoroughly enjoy The Curse of Brotherhood.
In a raw battle between pros and cons, the pros for Max: The Curse of Brotherhood win the day, but the cons deliver ample opportunity for frustration. At the end of the day, this is a good addition to your digital collection.
Max: The Curse of Brotherhood is a solid puzzle/platformer that was just what I needed right now. It was definitely a nice palette cleanser from some of the holiday shooting and action, plus it is only $15, which is a fantastic price for what you get. If you have an Xbox One and are looking for a novel title to tie you over, I definitely recommend giving Max a shot.
Released in 2013, Max: The Curse of the Brotherhood has been picking up rave reviews since it landed on the Xbox One all those years ago. So popular was it, in fact, that it was eventually developed for the PC and PS4. Now, this bright little puzzle-platform game has made its way to the Switch. But how does it stack up all these years later?
On the surface everything in Max: The Curse of Brotherhood is just fine. It's as if a beautiful 3D animated film has turned into an innovative, thinking man's 2.5D platformer, with a great balance between well-implemented challenge and pure enjoyment. After a play-through, though, some of its flaws begin to surface.
For what it is, Max: The Curse of Brotherhood is a charming, yet rather restrictive 2D, puzzle-platformer. Despite its limited scope, lack of replayability and depth, there's some fun to be had here, if only for a while.
Max: The Curse of Brotherhood, while looking like a kids game, is anything but. The cartoon graphics may be enticing enough for kids to try, but the steep difficulty curve may be too much for them. However, underneath the cutesy disguise is a clever and surprisingly entertaining little game.
Max: The Curse of Brotherhood may be a few years old now, but though its visuals don't always hold up, its gameplay certainly does. The ingenuity of the physics and puzzles in the game allow for some truly mind-boggling moments at times, while the exhilarating chase set-pieces will set your heart racing. Its price tag is a little steep, but de-pen-ding on your passion for puzzle platformers, it's a good buy.
Max: The Curse of Brotherhood returns in a Nintendo Switch edition and for all those who never played it before, this is a game that is well worth the effort: a fun, entertaining and involving platformer with plenty of puzzles that will keep the players around their systems for a long time.
Review in Portuguese | Read full review
For every thrilling moment that you experience from the game’s cinematic aspirations and standout puzzle design, Max: The Curse of Brotherhood fumbles soon after. It’s an uneven adventure, but one that can still celebrate many successes – even if it fails to rival some already strong competition on the Nintendo eShop for Nintendo Switch.
It's easy to overlook Max: The Curse of Brotherhood when searching for a good platformer, but don't. Some frustrating moments aside, it's a well-designed twist on the genre that's quite at home on the Nintendo Switch in terms of visuals and controls. Those who didn't complete it on other platforms will find the Switch's touchscreen eases much of the difficulty, and the $15 price tag ($30 for the physical copy) makes it a game that's easy to pick up between bigger releases. And if there's a lesson to be learned here, it's that you really shouldn't mess around with spells you find online. You never know which ones will actually work…even if they don't begin with “I wish…”
Max: The Curse of Brotherhood is a strange game, in that its separate parts in isolation are thoroughly enjoyable. I loved the platforming sections and really enjoyed the puzzles sections. It just a shame in some ways that they had to meet in the same game.
Max: The Curse of Brotherhood doesn't break any new ground, and should have had the option of using the Kinect for the drawing mechanic, but still delivers. It has rough edges, but overcomes most of them because the platforming is done well.
But there is no denying the sense of accomplishment when you solve a puzzle, arranging the branches, vines and spouts of water in the correct way and then successfully manoeuvring Max across them and safely into the next screen. It's a game that makes you feel smart and, unlike Limbo, never surprises you with unforeseeable traps: there is always an opportunity to stand back, assess and, finally, execute. It's a somewhat short, enjoyable and inoffensive game that delivers on the potential of its mechanical promise, if not its narrative premise.
Max: The Curse of Brotherhood is visually appealing and excellently paced, but its frustrating controls and legacy assets peg this as a game released a little prematurely.
Max: The Curse Of Brotherhood is a handsome and surprisingly sharp platform puzzler. Though stronger characters, storyline and controls could have made it truly special, it's still well worth exploring if you're looking for something fresh to play on your Xbox One.
Max: The Curse of Brotherhood offers a decent amount of entertainment for the price-tag and could appeal to fans of games like Limbo (including the similar, dark, horror-like themes.) It will take casual players around seven hours to complete, but there is little reason to come back to the game after the climactic finish, which makes this title difficult to recommend to everyone.
Max: The Curse of Brotherhood is a solid puzzle game with some platforming elements, even if it isn't a particularly great platformer on its own. If you can look past the occasionally clunky controls and its inherent frustrations, you're in for a treat with the great level design.
Ultimately, we can only recommend The Curse of Brotherhood to those with an Xbox One who must have a platforming title on their system. Whether its Braid, Limbo, Fez or Super Meat Boy, there are plenty of other indie platformers out there that excel far beyond The Curse of Brotherhood in terms of everything except its graphics.
Max: Curse of the Brotherhood is a decent platformer with fun gameplay and a variety of puzzles for you to solve. It's just a shame that the rest of the game couldn't have been as good. It's not a bad game at all – in fact, I had a lot of fun playing it. The problem is that outside the gameplay, everything about it is forgettable. This is both a good and bad thing. Thankfully the game provides fun platforming with clever puzzles for you to solve, but there is a good chance you won't care about anything else. It's like going to a steak house where the steak itself is delicious but the sauce and all of the sides that came with it tarnish the meal, making it bland and forgettable.
A solid idea but the implementation, especially on a standard controller, doesn't really work – leaving with you increasingly little incentive to save Max or his brother.
Max The Curse of Brotherhood is a mixed bag. It looks fantastic, it can be fun, even exhilarating plus some of the puzzles are totally wicked (in a good way). Sadly though it is unable to be anymore than something reasonably priced to play on your Xbox One over Christmas if you have completed your Xbox One back catalogue from launch day. Platforming/puzzle nuts will easily overlook the issues and the difficulty that these present, and if you are one of them, Max will satisfy.
Much like the sibling rivalry at its core, Max: The Curse of Brotherhood is a game of extremes. The game can get so frustrating you'll wish it would just go away, but then on the next puzzle everything works as it should and it becomes difficult not to fall for its charms.
So many moments in The Curse of Brotherhood are hampered by a sense that a square peg is being shoved into a round hole. All of its great ideas are dwarfed by the fact that it doesn't feel good to play. The game tries to make invoke a sense of creation, but it's more akin to fumbling in the dark.
Max: The Curse of Brotherhood is a game that has a lot of potential. The story is intriguing and rather well told, it has a beautiful art style, and the sound design is excellent. It has an interesting mechanic in the use of the magic marker, and the level and puzzle design is rather masterful. Unfortunately, the whole thing falls apart due to floaty, finicky and imprecise controls, and the performance issues are an immense hurdle. The game comes close to greatness, but its problems are too overwhelming for it to reach those heights and as a result you are left with a game that shines at times but offers poor overall value.
I don't think Max: The Curse of Brotherhood is devoid of value, but I certainly don't think it's something to rush right out and buy—unless, as an Xbox One early adopter, you're content with a passable platformer that possesses a handful of quasi-memorable moments to tide you over until Titanfall. And for anyone jonesing for a platformer, Max represents only a quick, short-lived fix.
As a result of its occasionally frustrating gameplay, Max: The Curse of Brotherhood is a game that sounds better than it truly is. However, those who are willing to look past its shortcomings will find a decent and somewhat charming experience underneath.
All-around frustrating controls, irregular physics and unfriendly level design make Max: The Curse of Brotherhood another misstep in the Xbox One digital launch library.
While Max: The Curse Of Brotherhood does have a good story, it has too many downfalls to forgive. The platforming just isn't up to par, and the checkpoints will have you throwing your controller at a wall in no time.
Good-looking with a nice idea at the forefront, Max: The Curse of Brotherhood's execution leaves a lot to be desired. Clumsy controls, questionable physics and collision detection all ruin an otherwise decent effort.
Max: The Curse of Brotherhood has great level design that squanders its puzzles, beautiful artwork that wastes its characters, and gameplay that ranges from boring to being a bit broken. Truth be told, though, it does manage to pull you back in just as you were getting ready to leave. Sadly, it's unlikely anyone will have the patience to see it all the way through, as so much of the game is spent fighting the bad puzzle design and the atrocious platforming.